Difference between revisions of "Nidhoggr/Builds"

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|pve=1
 
|pve=1
 
|offensive=4|defensive=4
 
|offensive=4|defensive=4
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|democPrelim=2
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|democBoss=2
 
|pro=*High survivability due to innate skills (esp. in Purple) and Stats.
 
|pro=*High survivability due to innate skills (esp. in Purple) and Stats.
*[[Nastrond]] is very strong in Offense PVP as the AI may not target him first. This allows him to survive popular "Turn-1-Kill"-Defense Teams reliably. Transfer him [[Recarmdra]] to turn the table.
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*[[Nastrond]] is very strong in Offense PVP as the AI may not target him first. This allows him to survive popular "Turn-1-Kill"-Defense Teams reliably. Transfer him [[Recarmdra]] to turn the tables.
 
*Decent LUK stat makes [[Mahashibabooon]] a decent transfer, which is to be cast before [[Recarmdra]] to make sure the revived allies won't die ("Turn-1-Kill"-Teams do not use Anti-Ailment techs).
 
*Decent LUK stat makes [[Mahashibabooon]] a decent transfer, which is to be cast before [[Recarmdra]] to make sure the revived allies won't die ("Turn-1-Kill"-Teams do not use Anti-Ailment techs).
|con=*Fairly passive due to serving a primarily supportive role especially against teams with anti-ailments/cleansers.
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|con=*Fairly passive due to serving a primarily supportive role, especially against teams with anti-ailments/cleansers.
*Two weaknesses can be hindering.
+
*Two weaknesses can be hindering. (Only one weakness if Teal, though.)
 
|notes=
 
|notes=
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
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Latest revision as of 13:57, 9 January 2023

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Nidhoggr.jpg Nidhoggr
Teal Purple Purple Teal 1 4 4 2 2
Pros
  • High survivability due to innate skills (esp. in Purple) and Stats.
  • Nastrond is very strong in Offense PVP as the AI may not target him first. This allows him to survive popular "Turn-1-Kill"-Defense Teams reliably. Transfer him Recarmdra to turn the tables.
  • Decent LUK stat makes Mahashibabooon a decent transfer, which is to be cast before Recarmdra to make sure the revived allies won't die ("Turn-1-Kill"-Teams do not use Anti-Ailment techs).
Cons
  • Fairly passive due to serving a primarily supportive role, especially against teams with anti-ailments/cleansers.
  • Two weaknesses can be hindering. (Only one weakness if Teal, though.)
Notes -