Difference between revisions of "Neko Shogun/Builds"

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(Role Summary)
m ([BOT] Tier list sync)
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! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierData|demon=Neko Shogun|pvebest1=Clear|pvpbest1=Clear|
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<section begin=tierentry />{{TierDataBeta|demon=Neko Shogun|pvebest1=Clear|pvpbest1=Clear|
|pve=3
+
|pve=1
 
|offensive=3|defensive=3
 
|offensive=3|defensive=3
 
|pro=*His unique [[Shogun's Order]] boosts ATK/EVA/Accuracy when enemy is muted. These are the best boosts for the teams, he fits in.
 
|pro=*His unique [[Shogun's Order]] boosts ATK/EVA/Accuracy when enemy is muted. These are the best boosts for the teams, he fits in.
 
*Good AGI/LU stat
 
*Good AGI/LU stat
 +
*Panel 2 and 3 serve him greatly such as granting EV% and Ailment Infliction%.
 
|con=*Average MAG stat making [[Mediarama]] and [[Mazionga]] fairly weak for his kit.
 
|con=*Average MAG stat making [[Mediarama]] and [[Mazionga]] fairly weak for his kit.
 
*Expensive Fusion due to requiring a valuable resource of one of each mitama.
 
*Expensive Fusion due to requiring a valuable resource of one of each mitama.
 
*[[Shogun's Order]] lasts only a turn meaning turns needs to be set up well to take advantage.
 
*[[Shogun's Order]] lasts only a turn meaning turns needs to be set up well to take advantage.
*No innate boosts to his ailment infliction
+
|notes=
'''Note: No panels as of yet'''
+
*84 Mitama (21 of each) is required for P3... and still costs a decent sum of 6 mil mag.
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Revision as of 11:55, 26 September 2020

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Neko Shogun.jpg Neko Shogun
Clear Clear 1 3 3 - -
Pros
  • His unique Shogun's Order boosts ATK/EVA/Accuracy when enemy is muted. These are the best boosts for the teams, he fits in.
  • Good AGI/LU stat
  • Panel 2 and 3 serve him greatly such as granting EV% and Ailment Infliction%.
Cons
  • Average MAG stat making Mediarama and Mazionga fairly weak for his kit.
  • Expensive Fusion due to requiring a valuable resource of one of each mitama.
  • Shogun's Order lasts only a turn meaning turns needs to be set up well to take advantage.
Notes
  • 84 Mitama (21 of each) is required for P3... and still costs a decent sum of 6 mil mag.