Difference between revisions of "Neko Shogun/Builds"

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(Created page with "== Role Summary == {| class="wikitable sortable" style="width: 50%;" |- ! rowspan="2" style="width: 80px" | Name ! colspan="2" class="unsortable" | Best Archetype(s) ! rowspa...")
 
(Role Summary)
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|pro=*His unique [[Shogun's Order]] boosts ATK/EVA/Accuracy when enemy is muted. These are the best boosts for the teams, he fits in.
 
|pro=*His unique [[Shogun's Order]] boosts ATK/EVA/Accuracy when enemy is muted. These are the best boosts for the teams, he fits in.
 
*Good AGI/LU stat
 
*Good AGI/LU stat
|con=*Average MAG stat making [[Mediarama]] and [[[Mazionga]] fairly weak for his kit.
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|con=*Average MAG stat making [[Mediarama]] and [[Mazionga]] fairly weak for his kit.
 
*Expensive Fusion due to requiring a valuable resource of one of each mitama.
 
*Expensive Fusion due to requiring a valuable resource of one of each mitama.
 
*[[Shogun's Order]] lasts only a turn meaning turns needs to be set up well to take advantage.
 
*[[Shogun's Order]] lasts only a turn meaning turns needs to be set up well to take advantage.
 
*No innate boosts to his ailment infliction
 
*No innate boosts to his ailment infliction
''"Note: No panels as of yet'''
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''Note: No panels as of yet'''
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
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Revision as of 01:36, 9 June 2020

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Neko Shogun.jpg Neko Shogun
Clear Clear 3 3 3
Pros
  • His unique Shogun's Order boosts ATK/EVA/Accuracy when enemy is muted. These are the best boosts for the teams, he fits in.
  • Good AGI/LU stat
Cons
  • Average MAG stat making Mediarama and Mazionga fairly weak for his kit.
  • Expensive Fusion due to requiring a valuable resource of one of each mitama.
  • Shogun's Order lasts only a turn meaning turns needs to be set up well to take advantage.
  • No innate boosts to his ailment infliction
Note: No panels as of yet'