Difference between revisions of "Man Eater/Builds"

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(Created page with "== Role Summary == {| class="wikitable sortable" style="width: 50%;" |- ! rowspan="2" style="width: 80px" | Name ! colspan="2" class="unsortable" | Best Archetype(s) ! rowspa...")
 
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! rowspan="2" | PVE
 
! rowspan="2" | PVE
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
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! colspan="2" class="unsortable" | Democalypse
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
 
|-
 
|-
<section begin=tierentry />{{TierData|demon=Man Eater|pvebest1=Purple|pvebest2=Teal|pvpbest1=Purple
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<section begin=tierentry />{{TierDataBeta|demon=Man Eater|pvebest1=Purple|pvebest2=Teal|pvpbest1=Purple
|pve=3
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|pve=2
|offensive=3.5|defensive=3.5
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|offensive=2|defensive=2
|pro=*Her unique passive [[Sass]] lowers the defense of the team for 3 turns when the enemy is charmed. Useful in wave based battle due [[Auto-Rakunda]] only working on the first wave nor having to waste a turn casting it.
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|democPrelim=1
*High LUK and access to a rare skill [[Insanity]] in purple making her good at inflicting ailments.
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|democBoss=1
|con=*Fairly slow making her teams take the risk of being outsped.
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|pro=
*Low STR/MAG
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*Her unique passive [[Sass]] lowers the defense of the enemy team for 3 turns when the enemy is charmed. This is useful in wave-based battles, due to [[Auto-Rakunda]] only working on the first wave. It saves needing to spend a turn on casting a defense debuff.
'''Note: No panels as of yet'''
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*High LUK and access to the rare skill [[Insanity]] in Purple makes her good at inflicting ailments.
 +
*Panel 3 gives [[Sass]] a [[Sukunda]] effect as well, and panel 2 raises ailment infliction rate.
 +
|con=*Fairly slow, making her teams take the risk of being outsped.
 +
*Low STR/MAG, so she won't deal much damage.
 +
*Ailments aren't very helpful in late-game PvE, due to inflated enemy stats.
 +
*Weak to Light.
 +
|notes=
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 13:57, 24 December 2022

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Man Eater.jpg Man Eater
Purple Teal Purple 2 2 2 1 1
Pros
  • Her unique passive Sass lowers the defense of the enemy team for 3 turns when the enemy is charmed. This is useful in wave-based battles, due to Auto-Rakunda only working on the first wave. It saves needing to spend a turn on casting a defense debuff.
  • High LUK and access to the rare skill Insanity in Purple makes her good at inflicting ailments.
  • Panel 3 gives Sass a Sukunda effect as well, and panel 2 raises ailment infliction rate.
Cons
  • Fairly slow, making her teams take the risk of being outsped.
  • Low STR/MAG, so she won't deal much damage.
  • Ailments aren't very helpful in late-game PvE, due to inflated enemy stats.
  • Weak to Light.
Notes -