Mage T1

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Revision as of 07:49, 4 September 2020 by Reika (talk | contribs) (WIP)
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Written by Reika

Overview

This team is centered around Anat, whose high MAG coupled with her two powerful uniques allow her to dish out massive damage and win the game Turn 1.

Concept

  • Anat's Thunderstorm deals massive AOE Piercing Elec damage, while being useable Turn 1 with both Panel 2 unlocked and Divine Brands.
  • Upon killing an enemy, Anat will chain her other passive Killer Impulse, which again deals Piercing Elec damage to 4 random enemies. Should Killer Impulse kill a demon, it will allow her to chain yet another Killer Impulse off the kill.
    • This is especially powerful when paired with another Piercing AOE support to soften the team up beforehand, letting her chain multiple Killer Impulses and guarantee the team wipe.

Pros and Cons

Pros:

  • Very high damage ceiling if built correctly.
  • Flexible team composition, can easily adjust battle speed depending on team members. Useful for targeting and revenging.
  • Team is usually built towards full magic, allowing you to land your attacks without fear of accuracy checks.
  • As most fights end very quickly, it allows you to climb the PVP ladder faster if doing last minute pot rushes.

Cons:

  • Very high entry cost - colored Anat is only available from Gacha, and clear Anat is extremely expensive to fuse.
  • Frail, will easily roll over if outsped.
  • Requires additional MP support if matched against Alice A.