Difference between revisions of "Mage T1"

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'''Written by Reika'''
 
  
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=== Supporting Demons ===
 
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When picking Supporting Demons, always consider your teams Turn Order. Ideally you will want to lead with a high Crit demon so that you can cast [[Kuyo Flash]] on the half turn.
==Overview==
 
This team is centered around [[Anat]], whose high MAG coupled with her two powerful uniques allow her to dish out massive damage and win the game Turn 1.
 
 
 
===Concept===
 
*[[Anat]]'s [[Thunderstorm]] deals massive AOE Piercing Elec damage, while being useable Turn 1 with both Panel 2 unlocked and Divine Brands.
 
*Upon killing an enemy, [[Anat]] will chain her other passive [[Killer Impulse]], which again deals Piercing Elec damage to 4 random enemies. Should [[Killer Impulse]] kill a demon, it will allow her to chain yet another [[Killer Impulse]] off the kill.
 
**This is especially powerful when paired with another Piercing AOE support to soften the team up beforehand, letting her chain multiple [[Killer Impulse]]s and guarantee the team wipe.
 
 
 
===Pros and Cons===
 
 
 
'''Pros:'''
 
*Very high damage ceiling if built correctly.
 
*Flexible team composition, can easily adjust battle speed depending on team members. Useful for targeting and revenging.
 
*Team is usually built towards full magic, allowing you to land your attacks without fear of accuracy checks.
 
*As most fights end very quickly, it allows you to climb the PVP ladder faster if doing last minute pot rushes.
 
 
 
'''Cons:'''
 
*Very high entry cost - colored [[Anat]] is only available from Gacha, and clear Anat is extremely expensive to fuse.
 
*Frail, will easily roll over if outsped.
 
*Requires additional MP support if matched against [[Alice A]].
 
 
 
 
 
==Team==
 
 
 
Now lets go in-depth as to how to build this Team.
 
 
 
=== Guidelines ===
 
Two different philosophies exist for building the team: either a Very Fast team or an Anti-Midrange team.
 
 
 
For the '''Very Fast''' version, [[Kartikeya]] is close to mandatory. You would also want to max on [[Speedster]] and Speed [[Brands]] on everyone. Indeed, this team has no defensive capability and would lose if outsped. The Very Fast team has a wider range of application than the anti-midrange one: Offense PVP and Defense PVP.
 
*For Random Battle Offense PVP, it can be a powerful team but also a very risky one as you would lose your winning streak whenever you meet a faster team.
 
*For Defense PVP, the team can not only catch players doing Random Battle PVP with fast teams if you outspeed them but also has a chance against slow defensive teams. Though, against the later teams, Anti-Midrange has higher winrate.
 
 
 
The '''Anti-Midrange''' version relies a lot less on Battle Speed boosting demons, skills or brands. It is designed for Defense PVP. While the philosophy for using a Very Fast version for Defense PVP is "I want to get a chance to win against all kind of teams", the philosophy of Anti-Midrange is about targetting solely Random Battle PVP players using midrange or more defensive teams.
 
*Depending of the playerbase within your PVP Rank, it can the better philosophy.
 
*Midrange and defensive teams are usually popular for Random Battle PVP in most ranks.
 
 
 
Regardless of the version built, something very important for this team is Turn Order: you want to be able to Crit whenever you have a Full Turn Press in order to generate half a Turn Press. Passing is suboptimal in Offense PVP and impossible in Defense PVP (the AI never passes turn).
 
 
 
=== Core Demons===
 
The only core demon is [[Masakado A]], of whom the team is named after.
 
 
 
====Masakado A====
 
{{DemonIcon|Masakado A}}
 
*One of the best support demons in the game.
 
*[[Guardian of the East]] provides an additional Press Turn going first. His other unique skill [[Kuyo Flash]] deals moderate Almighty AOE damage and applies [[Tarukaja]], [[Rakunda]], [[Sukukaja]] and [[Sukunda]] all in one go.
 
**This essentially swings offensive buffs entirely in your favor, allowing you to go easy on Auto-skills.
 
*Has innate Physical Pierce to avoid being walled by Phys NDR when out of MP.
 
*Panel 2 provides his entire team [[Null Mortal]] for a Turn. This protects against [[Ixtab]] defenses and can act as a safety net if you fail to end the opponent on the first turn.
 
 
 
=====Skills and Brands=====
 
*[[Speedster]] and [[Epitome of Swiftness]] can be used to raise battle speed. Going first is vital for the team.
 
*[[Auto-Taruka]] and [[Auto-Rakunda]] help to negate enemy autos, ensuring your [[Kuyo Flash]] will debuff them.
 
*[[Savage Glee]]'s increase Crit rate is useful for scenarios where he needs to Auto-Attack.
 
*[[Herculean Strike L]] and [[Deathbound]] gives him a cheap AOE to clean up remaining demons. 4MP means it can be cast after [[Kuyo Flash]] with Divine Brands. Herculean Strike does more damage overall, but Deathbound is more useful versus single enemies and for clearing Endures.
 
*Divine Brands are required to cast [[Kuyo Flash]] Turn 1 if not P3. Speed brands are the recommended sub-set for Battle Speed.
 

Revision as of 07:54, 4 September 2020

Supporting Demons

When picking Supporting Demons, always consider your teams Turn Order. Ideally you will want to lead with a high Crit demon so that you can cast Kuyo Flash on the half turn.