Difference between revisions of "Formulas"

From SMT: Dx2 Wiki
Jump to: navigation, search
Line 6: Line 6:
 
  PDEF = VIT * 1.1 + STR * 0.5 + LVL * 5.6 + 50
 
  PDEF = VIT * 1.1 + STR * 0.5 + LVL * 5.6 + 50
 
  MDEF = VIT * 1.1 + MAG * 0.5 + LVL * 5.6 + 50
 
  MDEF = VIT * 1.1 + MAG * 0.5 + LVL * 5.6 + 50
 +
 +
DAMAGE FORMULA = (ATK * ATK BUFFS/DEBUFFS - DEF * DEF BUFFS/DEBUFFS * 0.5) * 0.4 * (SKILL POWER * SKILL LEVEL / 100) * DAMAGE MODIFIERS
 +
10% variance in final damage.
 +
Critical hit multiplier is 1.5x
  
 
  STATUS CHANCE = BASE STATUS CHANCE + BRAND STATUS CHANCE + STATUS CHANCE PASSIVES - ENEMY STATUS RESIST + (USER LUCK - ENEMY LUCK) * 0.5
 
  STATUS CHANCE = BASE STATUS CHANCE + BRAND STATUS CHANCE + STATUS CHANCE PASSIVES - ENEMY STATUS RESIST + (USER LUCK - ENEMY LUCK) * 0.5

Revision as of 17:45, 4 September 2018

All results are floored (rounded down to nearest INT).

HP = VIT * 4.7 + LVL * 7.4
PATK = STR * 2.1 + LVL * 5.6 + 50
MATK = MAG * 2.1 + LVL * 5.6 + 50
PDEF = VIT * 1.1 + STR * 0.5 + LVL * 5.6 + 50
MDEF = VIT * 1.1 + MAG * 0.5 + LVL * 5.6 + 50
DAMAGE FORMULA = (ATK * ATK BUFFS/DEBUFFS - DEF * DEF BUFFS/DEBUFFS * 0.5) * 0.4 * (SKILL POWER * SKILL LEVEL / 100) * DAMAGE MODIFIERS
10% variance in final damage. 
Critical hit multiplier is 1.5x
STATUS CHANCE = BASE STATUS CHANCE + BRAND STATUS CHANCE + STATUS CHANCE PASSIVES - ENEMY STATUS RESIST + (USER LUCK - ENEMY LUCK) * 0.5