Lahmu

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Stats

Lahmu.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- Resist - - - Weak Null
Info
Rarity Race Grade AI
5★ Vile 90 Attack
6★ Stats
HP 1498 Vitality 240
Strength 160 Agility 205
Magic 69 Luck 140
PATK PDEF
MATK MDEF
Innate Skills
Passive.png Wicked Strike Passive +20% to Critical hit rate, +20% to Critical hit damage.
Passive.png Babylon's Cursed Mire Passive Adds Dark Pierce.

Decreases the count of Spirit Chains of Suppression received on self by 1, and Spirit Chains of Indignation by 2.
+100% to Max HP.
Adds Null Bind/Mute/Charm.
+50% to hit rate, +100% to Critical hit rate.
Activates the following Chain Effect at the start of the 1st turn: Enters Might, then casts Tetraja on the party. (3 turns)
When inflicting damage, no Press Turn Icons will be consumed, except in Democalypse. (Twice per turn)
Activates the following Chain Effect at the start of enemy turn: Removes 1 enemy Press Turn Icon. (Max 2, twice per battle)
Activates the following Chain Effect when either party's Press Turn Icons are reduced by a skill effect: Applies 3 counts of Fortify on the skill holder. Inflicts Almighty damage (Physical, Power: 80) 3 times on all enemies with a 30% chance to inflict Poison/Charm. (Twice per turn)
While the user is alive, all party members: -40% to damage received while in Good Status.
While the user is alive, and at least 1 party member is in Good Status, all enemies: +50% to damage received.

*Damage inflicted by the Chain Effect is dependent on 30% of user's Max HP.
Multi.png Degenerative Silt 6 MP Inflicts Dark/Almighty damage (Physical, Power: 150) with Bulwark Pierce on a single enemy while applying 2 counts of Spirit Chains of Corrosion.

Activates the following Chain Effect if the attack is successful:
Inflicts same-type damage (Physical, Power: 50) 5 times with Bulwark Pierce on the same enemy.
Recovers 2 MP to the party, cures all status ailments on the party, then puts self in Charge. (Twice per turn)

*Attribute selected automatically. Damage dependent on 30% of user’s Max HP.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Dark.png Mamudobarion 8 MP Inflicts Dark (Magic) damage (Power: 130) on all enemies.
Gacha: Passive.png Almighty Amp Passive +25% to Almighty damage.
ArchYellow.png
Awaken: Passive.png Silt's Call Passive HP stops at 1 HP upon receiving the first 5 killing blows.
Gacha: Passive.png Almighty Survivor Passive +15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow.
ArchPurple.png
Awaken: Passive.png Dark-Almighty Vital Passive +15% to Dark/Almighty damage. +20% to Max HP.
Gacha: Passive.png Dark Amp Passive +25% to Dark damage.
ArchTeal.png
Awaken: Passive.png Repel Dark Passive Adds Dark Repel.
Gacha: Passive.png Dark Survivor Passive +15% to Dark damage and HP stops at 1 HP upon receiving the first killing blow.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to Dark/Almighty damage. -1 to MP cost of Degenerative Silt. +15% to Max HP and hit rate. -50% to Critical hit rate of damage received. Activates the following Chain Effect when Degenerative Silt is used: Places all party members in Might. (Twice per turn) +30% to Max HP. +20% chance to inflict status ailments.
Panel Step Stat Bonus HP: +250(MAX) Phys DEF +150(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.
  • Event s.png Only available from an Event.

Lahmu/Sword Lahmu/Shield

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Lahmu.jpg Lahmu
Yellow Purple Yellow Purple B S S B
Pros
Cons
Notes
Synergies

Official Profile

A god appearing in Babylonian mythology. He is the first child born between Apsu and Tiamat, and is said to represent ocean silt. Lahmu is often depicted as either a giant serpent, or as a man with 6 locks of curly hair. His counterpart is Lahamu, with whom he created Anshar and Kishar.