Stats
Info
|
Rarity
|
Race
|
Grade
|
AI
|
5★
|
Jaki
|
81
|
Attack
|
6★ Stats
|
HP
|
1107 (168/432)
|
Vitality
|
157 (167/432)
|
Strength
|
68 (416/432)
|
Agility
|
153 (192/432)
|
Magic
|
201 (90/432)
|
Luck
|
169 (64/432)
|
PATK
|
472
|
PDEF
|
536
|
MATK
|
752
|
MDEF
|
603
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3 | Panel 4 |
Panel Completion Bonus |
+15% to damage dealt by attacks that target all or random enemies. +20% chance to inflict status ailments. |
-15% to damage to all party members by Cursed enemies while this demon is alive. |
+15% to damage dealt to Cursed enemies by all party members while this demon is alive. | Activates the following Chain Effect when an enemy becomes Cursed: Increases ATK and DEF of all party members by 20% (3 Turns). Restore 1 MP to all party members. While the one with this skill is alive, all party members will deal +15% damage to Cursed en |
Panel Step Stat Bonus |
HP +25 (MAX +250) |
Mag ATK +10 (MAX +100) |
HP +25 (MAX +250) | HP +25 (MAX +250) |
Availability
Sword
Hell Sword
|
|
Symbol of Bad
|
While the one with this skill is alive, all party members will receive the following effect: +15% to Dark damage.
|
Max Stats
|
physical/magic increase
|
Mag ATK 120%
|
Element Increase
|
Dark 30%
|
Physical Accuracy
|
20%
|
Critical Chance
|
20%
|
Innate Skills |
Mudodyne 6 MP Inflicts Dark (Magic) damage with 160 power on a Single Enemy. Mamudoon 6 MP Inflicts Dark (Magic) damage with 100 power on All Enemies. Mahelldyne 7 MP Inflicts Dark (Magic) damage (Power: 130) on all enemies.
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+15% to Dark damage. |
Reduces the cost of Mahelldyne by 1MP. |
While the one with this skill is alive, all party members will receive the following effect: +10% to Dark damage.
|
Panel Step Stat Bonus |
Mag ATK +50(MAX) |
Mag ATK +50(MAX) |
Mag ATK +50(MAX)
|
Shield
Black Aura
|
|
Demon Badassery
|
+5% to Dark damage.
|
Max Stats
|
HP
|
120%
|
Elemental Damage Reduction
|
Dark 20%
|
Defence
|
50%
|
Magic Defence
|
100%
|
Elemental Resistances
|
Phys
|
Fire
|
Ice
|
Elec
|
Force
|
Light
|
Dark
|
-
|
-
|
-
|
-
|
-
|
Weak
|
Null
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+10% to Dark damage. |
+30% to max HP. |
+20% to Dark damage.
|
Panel Step Stat Bonus |
HP: +200(MAX) |
HP: +200(MAX) |
HP: +200(MAX)
|
Role Summary
Name
|
Best Archetype(s)
|
PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Black Frost
|
|
|
C |
F |
F |
- |
Pros |
- High Magic stat and innate Pierce on Go to Hell! makes him a good magic sweeper.
- Curse of Anguish and Panels pair well with Yama, who automatically curses everyone at the start of the Boss wave.
- Go to Hell! has a high Curse chance, which lets him setup for other curse-based sweepers like Alice A.
- Yellow gains access to Concentrate to further increase his sweeping potential.
- Innate Mabufudyne and Ice Amp in Purple lets him function as an excellent Ice sweeper too, especially for Democalypse.
- P4's MP battery, buffs, and team advantage vs Curse are useful for Vanity 13 and Deceit 14 farming.
|
Cons |
- Weak to Light.
- Go to Hell! has low base power and does not gain damage on level up.
- His damage output is below average and needs his Curse gimmick. If Curse doesn't land, most of his kit will not function.
- His low damage and reliance on ailments means Demeter shuts him down entirely.
|
Notes |
|
Synergies |
- |
|
PvE Builds
PvP Builds
Official Profile
A Jack Frost that has grown immensely powerful and wickedly evil. Jack Frosts are peaceable winter fairy pranksters, but when they go too far, honing their evil skills and immersing themselves in the dark arts, they become this heinous creature.