Pros |
- Path of the Mage is both an offensive and supportive passive, reducing the innate cost of his Thunder Reign by 1, giving him Force and Elec pierce, 20% boost to both Force and Elec, and reducing the cost of his entire team's magic, ailment, support, and healing skills by 1, allowing his entire team to work better against MP removal.
- Thunderforce allows Samyaza to once a turn chain a free Thunder Reign after a teammate (including himself) casts an elec skill, and a free Killing Wind after a teammate casts a force skill. This allows him to rack of massive amounts of damage as his team sweeps. The levels on this skill further increase his elemental damage.
- Each awaken skill has its own use, depending on the situation.
- Well focused panels that increase his damage output, reduce his costs even further, and increase his battle speed.
- Relatively high agi of 201 makes him a decent pick for an elemental sweeping T1 comp.
- Two innate repels and a third in teal can help him cheese PvE content.
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Cons |
- Not the best pick for PvP, because HP totals are so inflated that the additional force and elec damage just isn't enough to take down tanks.
- As his chain effects will hit random targets when he's on defense, he can't focus a specific target down when he's not being played manually on offense.
- Demeter makes this issue even worse.
- Two weaknesses is a liability. Additionally, his teal awaken skill covers neither.
- While he's got decent agility, and a little speed in his panels, he's far from as fast as the fastest demons in the game, meaning he can get outsped.
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