Nero☆

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Stats

Nero☆.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - Resist - - Resist
Info
Rarity Race Grade AI
5★ Fiend 90 Attack
6★ Stats
HP 1028 (275/431) Vitality 140 (275/431)
Strength 160 (153/431) Agility 169 (85/431)
Magic 195 (110/431) Luck 129 (362/431)
PATK 666 PDEF 564
MATK 739 MDEF 581
Innate Skills
Passive.png Elec Boost Passive +15% to Elec damage.
Passive.png Voltage Passive When Entering a state of Concentrate, increases own party's ATK and EV/AC by 20%. (1 turn)
Elec.png Overture 7 MP After inflicting Elec (Magic) damage (Power: 80) on all enemies, enters into a state of Concentrate, increasing next Mag attack damage by 125%. This skill will have Elec Pierce.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Elec.png Ziodyne 6 MP Inflicts Elec (Magic) damage with 160 power on a Single Enemy.
Gacha: Passive.png Elec Amp Passive +25% to Elec damage.
ArchYellow.png
Awaken: Almighty.png Necro Dogma 9 MP Inflicts Almighty (Magic) damage on all enemies with 100 power and increases own parties DEF by 20%. (3 turns)
Gacha: Passive.png Mana Aid Passive Recovers 10 MP when clearing a wave.
ArchPurple.png
Awaken: Passive.png Auto-Rakuka Passive Casts Rakukaja at the beginning of the 1st turn.
Gacha: Passive.png Merciless Blow Passive +20% damage when attacking the enemy's weak point.
ArchTeal.png
Awaken: Passive.png Null Dark Passive Adds Dark Null.
Gacha: Passive.png Null Elec Passive Adds Elec Null.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% Phys evasion rate. +15% to Elec damage. Reduces the cost of Overture by 1MP.
Panel Step Stat Bonus HP: +250(MAX) Mag ATK: +100(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.
  • Event s.png Only available from an Event.

Nero☆/Sword Nero☆/Shield

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Nero☆.jpg Nero☆
Any Purple Red C F F -
Pros
  • Overture deals Piercing damage while giving him free Concentrate, letting him sweep hard.
  • Voltage synergises perfectly with Overture and gives your party attack and accuracy/evasions buffs.
  • Very good for Democalypse where he does not have to worry about MP issues and can repeatedly spam Concentrated Overtures while on Spell Brands for insane damage.
Cons
  • Hard countered by Anti-Pierce, as Overture will not autocast Concentrate (and by extension Voltage) if the attack hits into NDR.
  • Mediocre stats, relies on Concentrate from Overture to deal damage.
  • No ST skills if not in Red.
  • Red's Ziodyne does less damage to Elec Democalypse Boss than spamming Overture would, so if using him for that, then he either should NOT be Red, or needs Thunder Reign transferred to stop Ziodyne from being cast.
  • High MP costs and no MP recovery prevents him from spamming his spells freely.
Notes
  • Cannot be used in the same team as the regular 4★ Nero.
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
Synergies -

PvE Builds

PvP Builds

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Official Profile

The young Devil Hunter operating out of the mobile Devil May Cry. Having lost his demonic arm (the Devil Bringer) before the events of the game, he stands against the invading demonic forces with a new power provided by Nico.