Difference between revisions of "Formulas"
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MDEF = VIT * 1.1 + MAG * 0.5 + LVL * 5.6 + 50 | MDEF = VIT * 1.1 + MAG * 0.5 + LVL * 5.6 + 50 | ||
− | DAMAGE FORMULA = (ATK | + | DAMAGE FORMULA = (ATK - DEF * 0.5) * 0.4 * (SKILL POWER * SKILL LEVEL / 100) * DAMAGE MODIFIERS * (1 * ATK BUFFS/DEBUFFS) / (1 * DEF BUFFS/DEBUFFS) |
10% variance in final damage. | 10% variance in final damage. | ||
Critical hit multiplier is 1.5x | Critical hit multiplier is 1.5x | ||
STATUS CHANCE = BASE STATUS CHANCE + BRAND STATUS CHANCE + STATUS CHANCE PASSIVES - ENEMY STATUS RESIST + (USER LUCK - ENEMY LUCK) * 0.5 | STATUS CHANCE = BASE STATUS CHANCE + BRAND STATUS CHANCE + STATUS CHANCE PASSIVES - ENEMY STATUS RESIST + (USER LUCK - ENEMY LUCK) * 0.5 |
Revision as of 17:41, 22 September 2018
All results are floored (rounded down to nearest INT).
HP = VIT * 4.7 + LVL * 7.4 PATK = STR * 2.1 + LVL * 5.6 + 50 MATK = MAG * 2.1 + LVL * 5.6 + 50 PDEF = VIT * 1.1 + STR * 0.5 + LVL * 5.6 + 50 MDEF = VIT * 1.1 + MAG * 0.5 + LVL * 5.6 + 50
DAMAGE FORMULA = (ATK - DEF * 0.5) * 0.4 * (SKILL POWER * SKILL LEVEL / 100) * DAMAGE MODIFIERS * (1 * ATK BUFFS/DEBUFFS) / (1 * DEF BUFFS/DEBUFFS) 10% variance in final damage. Critical hit multiplier is 1.5x
STATUS CHANCE = BASE STATUS CHANCE + BRAND STATUS CHANCE + STATUS CHANCE PASSIVES - ENEMY STATUS RESIST + (USER LUCK - ENEMY LUCK) * 0.5