Difference between revisions of "Harpy/Builds"
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*If using her for Democalypse, consider using Red, since Mazandyne has more power (120) than Wind Trick (100). | *If using her for Democalypse, consider using Red, since Mazandyne has more power (120) than Wind Trick (100). | ||
*Low MAG stat, but her chains plus [[Wind Trick]] effectively mean she's dealing 170 power across her 2 actions per turn. This paired with 70% damage boost from her passive and panels means she has deceptively high damage potential, especially for a 4★. | *Low MAG stat, but her chains plus [[Wind Trick]] effectively mean she's dealing 170 power across her 2 actions per turn. This paired with 70% damage boost from her passive and panels means she has deceptively high damage potential, especially for a 4★. | ||
+ | *The healing chain also triggers if you hit yourself. This has some interesting synergy with [[Narcissus]], who is guaranteed to hit his own party. | ||
*Her Clear version was an event reward, and probably won't get a rerun. | *Her Clear version was an event reward, and probably won't get a rerun. | ||
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Latest revision as of 08:28, 23 November 2024
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | Tournament | |||
Harpy |
C | D | D | C | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||