Difference between revisions of "Sraosha/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
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|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
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− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Sraosha|pvebest1=Purple|pvebest2=Yellow|pvpbest1=Purple|pvpbest2=Yellow |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=C|defensive=C |
|democPrelim=3 | |democPrelim=3 | ||
|democBoss=3 | |democBoss=3 | ||
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*Both [[Soul Judgement (Sraosha)]] and [[Soul Break]] have innate Pierce, giving him more flexibility over transfers. | *Both [[Soul Judgement (Sraosha)]] and [[Soul Break]] have innate Pierce, giving him more flexibility over transfers. | ||
*[[Death Blow]] in Purple increases his crit damage. Yellow gives him access to [[Auto-Sukuka]], which can be useful to ensure his attacks do not miss. | *[[Death Blow]] in Purple increases his crit damage. Yellow gives him access to [[Auto-Sukuka]], which can be useful to ensure his attacks do not miss. | ||
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*A fusible or budget option for [[Hachiman]] T0 comps. | *A fusible or budget option for [[Hachiman]] T0 comps. | ||
+ | *[[Soul Judgement (Sraosha)]] will trigger [[Marici]]'s [[Shimmer Arrow]] as it counts as a Phys skill. They form a decent combo especially if [[Hresvelgr]] is included to further add [[North Wind]] to the chains. | ||
+ | *Can be used with [[Hachiman]] and [[Jack the Ripper]] in a quick sweep comp. | ||
|con= | |con= | ||
*Weak to Dark. | *Weak to Dark. | ||
*Unimpressive STR means he will need damage transfers to really shine. | *Unimpressive STR means he will need damage transfers to really shine. | ||
− | * | + | *Demons like [[Demeter]] can cause serious troubles with his chain effect, as his chain can actually help the enemy build up their bulwark. |
|notes= | |notes= | ||
− | *[[Soul Judgement (Sraosha) | + | *[[Soul Judgement (Sraosha)]] is a wonderful localization issue. |
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}}<section end=tierentry /> | }}<section end=tierentry /> | ||
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Revision as of 11:14, 3 November 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Sraosha |
B | C | C | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Yellow: Auto-Sukuka for a EV/AC buff.
- Purple: Death Blow for more crit damage.
Skill Transfers
Damage boosters so Soul Judgement can rack kills and chain into itself. Crit boosters to pair with Death Blow really well. Damage Boosters:
- Phys Amp: Highest Phys damage modifier.
- Epitome of Carnage: Boosts both crit rate and Phys damage.
- Wicked Strike: Crit damage + crit rate modifier.
- Phys Boost: Early game/budget option.
Crit Boosters:
- Auto-Rebellion: Guarantees crit on the 1st attack pairs perfectly with Death Blow. Only available via yellow Tokisada and Marici as gacha.
- Wicked Strike: Crit damage + crit rate modifier.
- Epitome of Carnage: Boosts both crit rate and Phys damage.
- Savage Glee: More accessible than Auto-Rebellion, and grants the highest crit rate increase.
- Bloody Glee: Early game/budget option.
Other/Misc. Skills:
- Epitome of Swiftness: Boosts team speed even further.
- Enduring Soul/+: Allows him to survive.
Brands
- Stat priorities: Speed%, Phys ATK%
- Speed: Boosts team speed even further
- War: Boosts his damage.
Mitama
- STR (20): Boosts his damage output.
- AGI (20): To boost his accuracy and team speed.
- LUK (10): Increases his chances of landing crits and his chances of landing hits.
Build(s)
Get Sraosh'd! | |||
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Transferred Skills | Notes:
He's perfect for T1 and Archangel teams as he provides speed and he can clean up whatever is left behind. His high AGI means he will rarely miss even against Dodge tanks. Auto-Rebellion allows him to smash whatever demon he faces with Soul Break or can be kept for Soul Judgement to make clean up easier. Soul Break reduces the MP of the enemy hit by it, meaning even if you fail to kill the demon that got hit by Soul Break may not have enough MP to cast their strongest skill, giving you a small window to live. Use Yellow if you want that guranteed EV/AC buff control. Pairs well with Hresvelgr and Anat who also have passives that can deal damage upon a kill and their passives stack together for a devastating chain of attacks. | ||
Auto-Rebellion | Phys Amp | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
Speed x2 with Phys ATK% primaries and Speed% Tertiaries | |||
Target Stats | |||
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