Difference between revisions of "Trap Negation"
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| [[Dmg Panel V I]] | | [[Dmg Panel V I]] | ||
| Passive | | Passive | ||
− | | All | + | | All Allies |
| 2 | | 2 | ||
|- | |- | ||
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| [[Dmg Panel V II]] | | [[Dmg Panel V II]] | ||
| Passive | | Passive | ||
− | | All | + | | All Allies |
| 4 | | 4 | ||
|- | |- | ||
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| [[Trap Free]] | | [[Trap Free]] | ||
| Passive | | Passive | ||
− | | All | + | | All Allies |
| - | | - | ||
|} | |} | ||
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| [[Dmg Panel Immunity]] | | [[Dmg Panel Immunity]] | ||
| Passive | | Passive | ||
− | | All | + | | All Allies |
| 8 | | 8 | ||
|- | |- | ||
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| [[Null Drk Zone-Dmg Panel]] | | [[Null Drk Zone-Dmg Panel]] | ||
| Passive | | Passive | ||
− | | All | + | | All Allies |
| 16 | | 16 | ||
|- | |- | ||
Line 65: | Line 65: | ||
| [[Iwato Priestess]] | | [[Iwato Priestess]] | ||
| Passive | | Passive | ||
− | | All | + | | All Allies |
| - | | - | ||
|} | |} | ||
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| [[Void Dark Zones]] | | [[Void Dark Zones]] | ||
| Passive | | Passive | ||
− | | All | + | | All Allies |
| 8 | | 8 | ||
|- | |- | ||
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| [[Null Drk Zone-Dmg Panel]] | | [[Null Drk Zone-Dmg Panel]] | ||
| Passive | | Passive | ||
− | | All | + | | All Allies |
| 16 | | 16 | ||
|- | |- | ||
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| [[Iwato Priestess]] | | [[Iwato Priestess]] | ||
| Passive | | Passive | ||
− | | All | + | | All Allies |
| - | | - | ||
|- | |- | ||
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| [[Trap Free]] | | [[Trap Free]] | ||
| Passive | | Passive | ||
− | | All | + | | All Allies |
| - | | - | ||
|} | |} |
Revision as of 09:27, 26 December 2022
Trap Negation refers to skills that negate the effects of traps in Aura Gates.
Contents
Mechanics
There are 2 types of traps: Damage Panels and Dark Zones.
- Damage Panels will deal damage to all demons in the active party.
- Dark Zones will consume several Action Points (steps), and temporarily hide the mini-map.
Trap Negation skills can reduce or completely cancel the effects of these traps.
Trap Negation will still work if the holder is in the secondary party and/or dead.
Stacking partial effects
If multiple skills that partially reduce Damage Panel damage are equipped at once, their effects will stack additively.
- For example: Hare of Inaba has Trap Free (-30% dmg from damage panels). If he equips Dmg Panel V I (-25% dmg) and Dmg Panel V II (-50% dmg), that sums to -105% damage, so it will functionally work the same as Dmg Panel Immunity (completely negates damage panels).
Damage Panel Reduction
Skills that reduce damage taken from Damage Panels
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Passive | Dmg Panel V I | Passive | All Allies | 2 |
Passive | Dmg Panel V II | Passive | All Allies | 4 |
Passive | Trap Free | Passive | All Allies | - |
Damage Panel Nullification
Skills that nullify damage taken from Damage Panels
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Passive | Dmg Panel Immunity | Passive | All Allies | 8 |
Passive | Null Drk Zone-Dmg Panel | Passive | All Allies | 16 |
Passive | Iwato Priestess | Passive | All Allies | - |
Dark Zone Nullification
Skills that nullify Dark Zones
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Passive | Void Dark Zones | Passive | All Allies | 8 |
Passive | Null Drk Zone-Dmg Panel | Passive | All Allies | 16 |
Passive | Iwato Priestess | Passive | All Allies | - |
Passive | Trap Free | Passive | All Allies | - |