Difference between revisions of "Nidhoggr/Builds"
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*Decent LUK stat makes [[Mahashibabooon]] a decent transfer, which is to be cast before [[Recarmdra]] to make sure the revived allies won't die ("Turn-1-Kill"-Teams do not use Anti-Ailment techs). | *Decent LUK stat makes [[Mahashibabooon]] a decent transfer, which is to be cast before [[Recarmdra]] to make sure the revived allies won't die ("Turn-1-Kill"-Teams do not use Anti-Ailment techs). | ||
|con=*Fairly passive due to serving a primarily supportive role especially against teams with anti-ailments/cleansers. | |con=*Fairly passive due to serving a primarily supportive role especially against teams with anti-ailments/cleansers. | ||
− | *Two weaknesses can be hindering. | + | *Two weaknesses can be hindering. (Only one weakness if Teal, though.) |
|notes= | |notes= | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Revision as of 13:55, 13 December 2022
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Nidhoggr |
1 | 4 | 4 | 2 | 2 | ||
Pros |
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Cons |
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Notes | - | ||||||