Difference between revisions of "Aura Gate"
(→Aura Gate Teams + Mobs) |
m |
||
Line 104: | Line 104: | ||
| Jatayu || Horus || Baphomet || Ose | | Jatayu || Horus || Baphomet || Ose | ||
|} | |} | ||
+ | |||
+ | ---- | ||
=== Floors 31~35 === | === Floors 31~35 === | ||
Line 117: | Line 119: | ||
| Jatayu || Horus || Forneus || Ose | | Jatayu || Horus || Forneus || Ose | ||
|} | |} | ||
+ | |||
+ | ---- | ||
=== Floors 36~40 === | === Floors 36~40 === |
Revision as of 07:30, 31 July 2018
Aura Gate is an area that features a randomly generated dungeon with 50 floors. It's open 0~55 minutes every hour and randomized the floors during the 5 minutes that it isn't available. Action power is consumed while inside Aura Gate, which restores at 1 per minute.
Contents
Overview
Each floor is traditional dungeon crawling with random encounters. A boss is at the end of every floor, and you can return back to any of the floors you’ve cleared every time you enter.
- When the time that Aura Gate is open for is over, it will forcibly kick you out if you were exploring.
- If you are in a battle, it will not end your battle but wait until the end of the battle.
- If you were in a boss battle and defeated the boss, that will still be saved even after you are kicked out of Aura Gate.
- The main loot in Aura Gate is Magnetite, 3~4★ Demon Talk, 6★ Brands which are found at the highest floors.
- Hence, the main goal should to be climb as far as you can, and that’s by seeking out the boss of every new floor.
- Floor 46~50 is the best floor to farm Magnetite. To farm Magnetite, you should seek out the MAG chest on every floor and move onto the next.
Floor 50 | Before Patch 1.4 | Patch 1.4 |
---|---|---|
Random Magnetite | ~60 | ~120 |
Normal Battle | ~110 | ~220 |
Rare Battle | ~600 | ~1000 |
Gravestone | ~550 | ~825 |
MAG Chest | ~900 | ~1,000 |
MAG Chest Jackpot | ~12,600 | ~100,000 |
- There are a couple gimmicks in Aura Gate indicated by the tile
Gimmick | Description |
---|---|
Damage Tile | Take damage and lower HP of your party demons every time you step on this tile. |
Dark Zone Tile | Consume a lot of action points. Hides the Minimap. |
Magnetite Chest | Obtain some amount of Magnetite once per Aura Gate exploration. Uses 10% action power. |
Fountain | Restores 50 action points and your party’s HP to full. Usable only once per Aura Gate exploration. |
Moon | The moon changes phase every 10 minutes. During the full moon or new moon, the amount of magnetite and experience acquired inside will increase. |
Random Item | You can acquire some magnetite or action points or an item. |
Gatekeeper | Powerful demon appearing on the floor for all players. Receive a reward according to the ranking of damage dealt at the end. |
Gravestone | Appears when another player is defeated. If you choose to battle, you'll battle with the defeated party (this won't affect your main party at all). If you win, you get fame, magnetite, and a demon's soul |
Chaos Knight | If you succeed in the picking the right card, the number of random items encountered on this floor will increase for all players, and HP + Steps will be restored to full. If you fail, you’ll take damage or all random items on the floor will become 1 in quantity for all players. There is no indicator for when the White Rider will appear, it’s completely random. |
To deal with the gimmicks, a sub party like below is recommended:
Demon 1 | Demon 2 | Demon 3 | Demon 4 |
---|---|---|---|
Hare of Inaba - Immunity to Dark Zone Tiles. | Zouchouten (Purple Awakened) - Immunity to Damage Tiles. | Any Demon | Any Demon |
As well, since your party’s HP isn’t recovered after battle, a healer is necessary.
Party Building
While floors are randomly generated, demons you find are not.
Liberators
- Main - Templar Dragon for difficult fights
- Sub - Eileen for item drops, Megakin for demon talk.
Healers
- Horus/ Feng Huang (Teal Awakened) [transferred Samarecarm] and Isis/Yellow Sandalphon (transferred Diarama) are recommended healers.
Floor 40+ Demons
- These demons are required as it becomes difficult to perform the first attack without Speedster, and auto buffs to help are very valuable.
- Fenrir (Purple Awakened) - Speedster + Auto-Takukaja
- Sleipnir - Speedster + Mahamaon
- Yatagarasu - Speedster + Auto-Sukunda
- Kama - Speedster
- Azrael - Tetrakarn + Makara Shift
Aura Gate Teams + Mobs
Floors 1~30
Floors 1 ~ 30 aren't generally considered terribly difficult to get through.
Budget Team
Buffer | Healer | Magical Attacker | Physical Attacker |
---|---|---|---|
Jatayu | Horus | Baphomet | Ose |
Floors 31~35
This section drops 5★ Brands. Recommended Battle Speed is going to be around 11,000+.
Budget Team
Buffer | Healer | Debuffer | Physical Attacker |
---|---|---|---|
Jatayu | Horus | Forneus | Ose |
Floors 36~40
This section also drops 5★ Brands. Recommended Battle Speed is going to be around 14,000+.
Budget Team
Buffer | Healer | Magical Attacker | Physical Attacker |
---|---|---|---|
Jatayu | Horus | Isis | Ose |
Floors 41~45
This section drops 6★ Brands. Recommended Battle Speed is going to be around 18,400+.
Farming Team
Auto-Tarukaja | Sweeper 1 | Sweeper 2 | Flex |
---|---|---|---|
Fenrir | Sleipnir / Titania / Yatagarasu / Sphinx / Ose / Horus | Sleipnir / Titania / Yatagarasu / Sphinx / Ose / Horus | Any Demon |
Floors 46~50
This section also drops 6★ Brands. Recommended Battle Speed is going to be around 20,467+.
Farming Team
Auto-Tarukaja | Sweeper 1 | Sweeper 2 | Flex |
---|---|---|---|
Fenrir | Sleipnir / Titania / Yatagarasu / Horus / Rangda | Sleipnir / Titania / Yatagarasu / Horus / Rangda | Any Demon |