Difference between revisions of "Man Eater/Builds"
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! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense | ! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense | ||
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− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierDataBeta|demon=Man Eater|pvebest1=Purple|pvebest2=Teal|pvpbest1=Purple |
− | |pve= | + | |pve=2 |
− | |offensive= | + | |offensive=2|defensive=2 |
|pro=*Her unique passive [[Sass]] lowers the defense of the team for 3 turns when the enemy is charmed. Useful in wave based battle due to [[Auto-Rakunda]] only working on the first wave nor having to waste a turn casting a defense debuff. | |pro=*Her unique passive [[Sass]] lowers the defense of the team for 3 turns when the enemy is charmed. Useful in wave based battle due to [[Auto-Rakunda]] only working on the first wave nor having to waste a turn casting a defense debuff. | ||
*High LUK and access to a rare skill [[Insanity]] in purple making her good at inflicting ailments. | *High LUK and access to a rare skill [[Insanity]] in purple making her good at inflicting ailments. | ||
+ | *Panel 3 gives [[Sass]] an [[Sukunda]] effect as well and panel 2 raises ailment infliction. | ||
|con=*Fairly slow making her teams take the risk of being outsped. | |con=*Fairly slow making her teams take the risk of being outsped. | ||
*Low STR/MAG | *Low STR/MAG | ||
+ | |notes= | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Revision as of 11:54, 26 September 2020
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Man Eater |
2 | 2 | 2 | - | - | ||
Pros |
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Cons |
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Notes | - | ||||||