Difference between revisions of "Harpy/Builds"
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*Very high AGI and innate [[Speedster]] to help your team go first. Yellow's Solar Downfall synergizes with this, debuffing the enemy to help you win on the first turn. If buffs are handled, Clear simply offers more AGI. | *Very high AGI and innate [[Speedster]] to help your team go first. Yellow's Solar Downfall synergizes with this, debuffing the enemy to help you win on the first turn. If buffs are handled, Clear simply offers more AGI. | ||
*[[Harpyia's Wings]] inflicts [[Bind]] and [[Mute]] on all enemies when going first, potentially stopping their chain effects before they have a chance to activate. It also deals Bulwark-piercing AoE damage (2 times per player turn), adding some damage pressure. | *[[Harpyia's Wings]] inflicts [[Bind]] and [[Mute]] on all enemies when going first, potentially stopping their chain effects before they have a chance to activate. It also deals Bulwark-piercing AoE damage (2 times per player turn), adding some damage pressure. | ||
− | *[[Wind Trick]] pierces [[Bulwark]]s and restores 2 MP to the team (2 times per player turn) | + | *[[Wind Trick]] pierces [[Bulwark]]s and restores 2 MP to the team (2 times per player turn), helping ensure your team has enough MP to attack. |
*Great panels that offer more speed, personal damage, and a team-wide damage aura. | *Great panels that offer more speed, personal damage, and a team-wide damage aura. | ||
*No weaknesses. | *No weaknesses. |
Revision as of 22:04, 15 October 2024
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Harpy |
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Pros |
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Cons |
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Notes |
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