Difference between revisions of "Rama/Builds"
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<section begin=tierentry />{{TierDataBeta|demon=Rama|pvebest1=Any|pvpbest1=Yellow|pvpbest2=Purple|pvpbest3=Teal | <section begin=tierentry />{{TierDataBeta|demon=Rama|pvebest1=Any|pvpbest1=Yellow|pvpbest2=Purple|pvpbest3=Teal | ||
Revision as of 13:51, 16 November 2020
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Prelim | Boss | ||
| Any | 4 | 4 | 4 | - | - | ||
| Pros |
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| Cons |
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| Notes |
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PvE Builds
PvP Builds
| Defense Damage Sponge | |||
|---|---|---|---|
| Transferred Skills | Notes:
This build simply seeks to keep Rama alive for as long as possible in order to protect demons from Piercing attacks. The more HP the better. Set AI to Support so it will cast Luster Candy. | ||
| Epitome of Fortitude | Enduring Soul | ||
| Infused Mitama | |||
| Vi 20 | |||
| Brands | |||
| Life and Ward with HP% primaries. | |||
| Target Stats | |||
| Lv. 50 HP 3000 | |||