Difference between revisions of "Nidhoggr/Builds"
(→Role Summary) |
(→Role Summary: rewriting the points: detailing a bit more how he's supposed to be used; since it became too long, removed, shortened a few things notably redundant statements or points of lesser impoertance.) |
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|pve=4 | |pve=4 | ||
|offensive=7|defensive=6 | |offensive=7|defensive=6 | ||
− | |pro=*High survivability due to | + | |pro=*High survivability due to innate skills (esp. in Purple) and Stats. |
− | + | *[[Nastrond]] is very strong in Offense PVP as the AI may not target him first. This allows him to survive popular "Turn-1-Kill"-Defense Teams reliably. Transfer him [[Recarmdra]] to turn the table. | |
− | * | + | *Decent LUK stat makes [[Mahashibabooon]] a decent transfer, which is to be cast before [[Recarmdra]] to make sure the revived allies won't die ("Turn-1-Kill"-Teams do not use Anti-Ailment techs). |
− | + | |con=*Fairly passive due to serving a primarily supportive role especially against teams with anti-ailments/cleansers. | |
− | |con=*Fairly passive due to serving a primarily supportive especially against teams with anti-ailments/cleansers. | ||
*Two weaknesses can be hindering. | *Two weaknesses can be hindering. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Revision as of 20:51, 18 June 2020
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||
---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||
Nidhoggr |
4 | 7 | 6 | ||
Pros |
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Cons |
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