Difference between revisions of "Nero☆/Builds"

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(Role Summary: Bumped PvP down from 8 to 7 because no Panels)
(Role Summary: too much work needed for him to do something good; dropped to 6)
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<section begin=tierentry />{{TierData|demon=Nero☆|pvebest1=Any|pvpbest1=Purple|pvpbest2=Red
 
<section begin=tierentry />{{TierData|demon=Nero☆|pvebest1=Any|pvpbest1=Purple|pvpbest2=Red
 
|pve=8
 
|pve=8
|offensive=7|defensive=7
+
|offensive=6|defensive=6
 
|pro=*[[Overture]] deals Piercing damage while giving him free [[Concentrate]], letting him sweep hard.  
 
|pro=*[[Overture]] deals Piercing damage while giving him free [[Concentrate]], letting him sweep hard.  
 
*[[Voltage]] synergises perfectly with [[Overture]] and gives your party attack and accuracy/evasions buffs.
 
*[[Voltage]] synergises perfectly with [[Overture]] and gives your party attack and accuracy/evasions buffs.

Revision as of 20:18, 3 April 2020

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Nero☆.jpg Nero☆
Any Purple Red 8 6 6
Pros
  • Overture deals Piercing damage while giving him free Concentrate, letting him sweep hard.
  • Voltage synergises perfectly with Overture and gives your party attack and accuracy/evasions buffs.
  • Very good for Democalypse where he does not have to worry about MP issues and can repeatedly spam Concentrated Overtures while on Spell Brands for insane damage.
Cons
  • Hard countered by Anti-Pierce, as Overture will not autocast Concentrate (and by extension Voltage) if the attack hits into NDR.
  • Mediocre stats, relies on Concentrate from Overture to deal damage.
  • No ST skills if not in Red.
  • High MP costs and no MP recovery prevent him from spamming his spells freely.
  • Limited-time Collaboration unit, unlikely to return in the future.
    • As such, he has no Panels, meaning he is missing a lot of potential power.

PvE Builds

PvP Builds