Difference between revisions of "Harpy/Builds"
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== Role Summary == | == Role Summary == | ||
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{| class="wikitable sortable" style="width: 50%;" | {| class="wikitable sortable" style="width: 50%;" | ||
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! colspan="2" class="unsortable" | Best Archetype(s) | ! colspan="2" class="unsortable" | Best Archetype(s) | ||
! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
− | ! colspan=" | + | ! colspan="3" class="unsortable" | PVP |
− | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament |
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− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Harpy|pvebest1=Red|pvebest2=Yellow|pvebest3=Clear|pvpbest1=Yellow|pvpbest2=Clear |
− | |pve= | + | |pve=C |
− | |offensive= | + | |offensive=D|defensive=D|tournament=C |
|pro= | |pro= | ||
*Very high AGI and innate [[Speedster]] to help your team go first. Yellow's Solar Downfall synergizes with this, debuffing the enemy to help you win on the first turn. If buffs are handled, Clear simply offers more AGI. | *Very high AGI and innate [[Speedster]] to help your team go first. Yellow's Solar Downfall synergizes with this, debuffing the enemy to help you win on the first turn. If buffs are handled, Clear simply offers more AGI. | ||
*[[Harpyia's Wings]] inflicts [[Bind]] and [[Mute]] on all enemies when going first, potentially stopping their chain effects before they have a chance to activate. It also deals Bulwark-piercing AoE damage (2 times per player turn), adding some damage pressure. | *[[Harpyia's Wings]] inflicts [[Bind]] and [[Mute]] on all enemies when going first, potentially stopping their chain effects before they have a chance to activate. It also deals Bulwark-piercing AoE damage (2 times per player turn), adding some damage pressure. | ||
− | *[[Wind Trick]] pierces [[Bulwark]]s and restores 2 MP to the team (2 times per player turn) | + | *[[Wind Trick]] pierces [[Bulwark]]s and restores 2 MP to the team (2 times per player turn), helping ensure your team has enough MP to attack. |
*Great panels that offer more speed, personal damage, and a team-wide damage aura. | *Great panels that offer more speed, personal damage, and a team-wide damage aura. | ||
*No weaknesses. | *No weaknesses. | ||
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*If using her for Democalypse, consider using Red, since Mazandyne has more power (120) than Wind Trick (100). | *If using her for Democalypse, consider using Red, since Mazandyne has more power (120) than Wind Trick (100). | ||
*Low MAG stat, but her chains plus [[Wind Trick]] effectively mean she's dealing 170 power across her 2 actions per turn. This paired with 70% damage boost from her passive and panels means she has deceptively high damage potential, especially for a 4★. | *Low MAG stat, but her chains plus [[Wind Trick]] effectively mean she's dealing 170 power across her 2 actions per turn. This paired with 70% damage boost from her passive and panels means she has deceptively high damage potential, especially for a 4★. | ||
+ | *The healing chain also triggers if you hit yourself. This has some interesting synergy with [[Narcissus]], who is guaranteed to hit his own party. | ||
*Her Clear version was an event reward, and probably won't get a rerun. | *Her Clear version was an event reward, and probably won't get a rerun. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> |
Latest revision as of 08:28, 23 November 2024
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | Tournament | |||
Harpy |
C | D | D | C | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||