Difference between revisions of "Sukuna-Hikona"

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(Updated by Sire. This was done by a bot.)
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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 915 (366/419)
+
|max_hp= 915 (378/432)
|max_str= 68 (409/419)
+
|max_str= 68 (420/432)
|max_mag= 190 (138/419)
+
|max_mag= 190 (144/432)
|max_vit= 116 (366/419)
+
|max_vit= 116 (378/432)
|max_agi= 243 (14/419)
+
|max_agi= 243 (15/432)
|max_luck= 157 (166/419)
+
|max_luck= 157 (170/432)
 
|patk= 472
 
|patk= 472
 
|pdef= 491
 
|pdef= 491

Latest revision as of 13:49, 14 November 2024

Stats

Sukuna-Hikona.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - - Resist Drain Weak
Info
Rarity Race Grade AI
5★ Kishin 80 Attack
6★ Stats
HP 915 (378/432) Vitality 116 (378/432)
Strength 68 (420/432) Agility 243 (15/432)
Magic 190 (144/432) Luck 157 (170/432)
PATK 472 PDEF 491
MATK 729 MDEF 552
Innate Skills
Passive.png Light Accele Passive +15% to Light damage. +20% to own affect on Battle Speed.
Passive.png Invincibility Aid Passive Adds Light Pierce. +20% to Light damage.

Activates the following Chain Effect when attacking first at the beginning of a battle: Enters a state of Might.
Activates the following Chain Effect when a member of your party (including self) enter a state of Might, Charge or Concentrate:
Inflicts Light (Magic) damage (Power: 100) on a random enemy, and increases own party's ATK and EV/AC by 20%. (1 turn)

This Chain Effect can only be activated once per turn per status effect.
Light.png Exorcise Evil 5 MP Inflicts Light (Physical) damage (Power: 150) on a single enemy.

*The damage inflicted by this is dependent on Mag ATK, and counter effects will not work on this skill.

*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Light.png Mahamadyne 7 MP Inflicts Light (Magic) damage with 120 power on All Enemies.
Gacha: Passive.png Butcher Passive +20% damage to skills that target all or random enemies.
ArchYellow.png
Awaken: Passive.png Solar Downfall Passive Activates the following Chain Effect when attacking first:
Reduces all enemy DEF and EV/AC by 20%. (1 turn)
Gacha: Passive.png Light Amp Passive +25% to Light damage.
ArchPurple.png
Awaken: Passive.png Light Enhancement Passive +15% to Light damage. +10% damage when attacking the enemy's weak point.
Gacha: Passive.png Epitome of Swiftness Passive +25% to own effect on Battle Speed. +10% to evasion rate.
ArchTeal.png
Awaken: Passive.png Null Dark Passive Adds Dark Null.
Gacha: Passive.png Epitome of Aggression Passive +15% to Phys hit rate, -45% chance of receiving status ailments.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to Light damage. +20% to own affect on Battle Speed. Activates the following Chain Effect when Exorcise Evil is activated: Inflicts Light (Magic) damage (Power: 100) on a random enemy, and increases own party's ATK and EV/AC by 20%. (1 turn) (Once per turn) +20% to Light damage. +20% to AC.
Panel Step Stat Bonus HP: +250(MAX) Mag ATK:+100(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Sukuna-Hikona/Sword Sukuna-Hikona/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Sukuna-Hikona.jpg Sukuna-Hikona
Purple Red Yellow Purple C C B -
Pros
  • Speedy with 243 base agi, and 40% battle speed innately between Light Accele and his Panel 1.
  • Invincibility Aid is a unique passive that grants him Light Pierce, 40% Light damage with levels, grants him Might if he attacks first, and has a unique chain where every time a unit on his team enters either Might, Charge, or Concentrate, once per effect per turn, he will chain a 100 BP Light attack on a random enemy. Building an entire team around this can lead to wiping out squishier teams before they even get a chance to act. Additionally, this skill grants Sukukaja and Tarukaja for each chain, granting strong buff control.
  • Exorcise Evil is a 4MP Light Physical 150BP ST attack that ignores counters, that when paired with his Panel 2, also does an additional 100BP Light chain once per turn, while also granting Sukukaja and Tarukaja. Combined with his innate Might, this can hit hard. Note that skill levels for this skill raise accuracy, not damage, helping him hit more evasive targets.
  • Has good synergy with Metatron M, as he massively buffs Sukuna's damage via attribute affinity down, while also casting his own chains constantly to follow up Sukuna's numerous chain effects. This synergy has been expanded to Mithras, leading to a potent team that can overpower even the tankiest teams. Consider giving Sukuna Auto-Rebellion for the guaranteed T0 chain.
  • With panels, skills leveled, and in purple, he has innately 105% Light damage boost.
Cons
  • Random targeting means he can't deliberately avoid anti-pierce.
    • This also means he struggles with Demeter bulwarks.
  • In PvP, if teams built around Invincibility Aid chains don't immediately win, he offers no defensive utility, meaning it's all or nothing.
  • Only single target, which can be troublesome against teams of 4 massive tanks.
Notes
Synergies

PvE Builds

PvP Builds

Official Profile

One of the gods of Japanese lore, who is also known as Sukuna-Hikona-no-Mikoto. Older tales speak of him as the son of Kamimusubi, but is the son of Takamimusubi according to the Nihonshoki. He was apparently so small that he fell through his parents' fingers at birth. Though he would normally be counted among the Amatsukami, he became blood-brothers with Okuninushi, and is now considered a Kunitsukami. After building Japan with Okuninushi, he is said to have returned to Tokoyo no Kuni, the land of eternity.