Difference between revisions of "Sukuna-Hikona A/Builds"

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(Role Summary)
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<section begin=tierentry />{{TierListData|demon=Sukuna-Hikona A|pvebest1=Purple|pvpbest1=Purple|pvpbest2=Yellow
 
<section begin=tierentry />{{TierListData|demon=Sukuna-Hikona A|pvebest1=Purple|pvpbest1=Purple|pvpbest2=Yellow
|pve=S
+
|pve=A
|offensive=A|defensive=A
+
|offensive=B|defensive=B
 
|pro=
 
|pro=
 
*THE Camael counter. Low HP to take Spirit Chains (Indignation), high amounts of Ice damage and MP regen lets [[Sukuna-Hikona A]] be the perfect anti-[[Camael]] unit.
 
*THE Camael counter. Low HP to take Spirit Chains (Indignation), high amounts of Ice damage and MP regen lets [[Sukuna-Hikona A]] be the perfect anti-[[Camael]] unit.
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|con=
 
|con=
 
*Weak to Elec.
 
*Weak to Elec.
 +
*Many revelant demons ignore endures outright.
 +
*Has paper-thin defenses as part of his design, so if he is outsped he has a very high chance to die.
 +
**This also prevents him from actually reaching maximum boost levels, despite their massive damage potential, because he will most likely have perished before reaching that point.
 
|notes=
 
|notes=
*4 if he has ice survivor!
+
*4 endures if he has ice survivor!
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 12:22, 31 August 2024

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Sukuna-Hikona A.jpg Sukuna-Hikona A
Purple Purple Yellow A B B -
Pros
  • THE Camael counter. Low HP to take Spirit Chains (Indignation), high amounts of Ice damage and MP regen lets Sukuna-Hikona A be the perfect anti-Camael unit.
  • Ashihara no Nakatsukuni's Might boosts speed by 20% and adds 2 1HP endures, letting him survive damage dealing chain effects such as One Who Sees God.
  • Also, Ashihara no Nakatsukuni's Might drops the enemy's Ice affinity by 2 levels and casts a 1-turn Offensive Cry along with restoring 1MP to the entire party when a party member hits a weakpoint, countering Camael's MP drain.
  • Descent of Ice and Snow changes his basic attack to be a strong bulwark-piercing Ice nuke that hits twice and does extra Ice affinity down. At max skill boost, Descent of Ice and Snow ignores endures and gets an incredible 240BP, in addition to following up with an extra AoE hit.
  • Kushinokami's Conviction adds another endure along with extra Ice damage, while Solar Prosperity helps with buff control.
  • Panels add extra speed, damage, Null Mute, Null Charm and a free level boost to Descent of Ice and Snow at the start of the first turn.
  • Trivializes a lot of PvE content, due to opening up an Ice weakness where normally a weakness would not exist. Hell's Park 100 is a prime example of this, where King Frost's anti-pierce Null can be bypassed by reducing his Ice resistance to Neutral or Weak, letting an Ice team sweep the fight with ease.
Cons
  • Weak to Elec.
  • Many revelant demons ignore endures outright.
  • Has paper-thin defenses as part of his design, so if he is outsped he has a very high chance to die.
    • This also prevents him from actually reaching maximum boost levels, despite their massive damage potential, because he will most likely have perished before reaching that point.
Notes
  • 4 endures if he has ice survivor!
Synergies -