Difference between revisions of "Fariedone/Builds"

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! rowspan="2" | PVE
 
! rowspan="2" | PVE
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Fariedone|pvebest1=Purple|pvebest2=Teal|pvpbest1=Any
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<section begin=tierentry />{{TierListData|demon=Fariedone|pvebest1=Purple|pvebest2=Yellow|pvebest3=Teal|pvpbest1=Any
|pve=4
+
|pve=B
|offensive=4|defensive=4
+
|offensive=C|defensive=C
 
|democPrelim=4
 
|democPrelim=4
 
|democBoss=4
 
|democBoss=4
 
|pro=
 
|pro=
*[[Hero of Prophecy]] grants [[Phys Pierce]], puts his team into Zenith at the start of his team's turn, grants attack buff swing, and additionally grants 25% damage to physical skills and 30% acc to any allies in a state of Zenith. This massively buffs the power of any physical damage team.
+
*[[Hero of Prophecy]] grants [[Phys Pierce]], puts his team into Zenith at the start of his team's turn, grants an ATK buff, and additionally grants 25% damage to physical skills and 30% acc to any allies in a state of Zenith. This massively buffs the power of any physical damage team.
 
*[[Demonsbane]] also puts the team into a state of Zenith, and then chains a high damage aoe phys attack, all for 5 mp.  Since the phys part is a chain effect, no press turns will be lost on miss or drain/repel, making it safe to use even against evasive enemies.  Having two ways to grant Zenith really helps controlling statuses against enemies that use Gloom.
 
*[[Demonsbane]] also puts the team into a state of Zenith, and then chains a high damage aoe phys attack, all for 5 mp.  Since the phys part is a chain effect, no press turns will be lost on miss or drain/repel, making it safe to use even against evasive enemies.  Having two ways to grant Zenith really helps controlling statuses against enemies that use Gloom.
 
*His awaken skills all have their own uses, depending on the situation.
 
*His awaken skills all have their own uses, depending on the situation.
 
*Panels grant battle speed, buff control, and damage, along with a little bit of bulk, all things he needs to help his team sweep.
 
*Panels grant battle speed, buff control, and damage, along with a little bit of bulk, all things he needs to help his team sweep.
 +
*Good synergy with [[Hachiman]], granting extra buffs to the team in Zenith.
 
|con=
 
|con=
 
*180 agi and only 20% battle speed in panels is going to likely lower the battle speed of any fast team.
 
*180 agi and only 20% battle speed in panels is going to likely lower the battle speed of any fast team.
*[[Demonsbane]] may be nice for not taking press turns on miss, but also will always take a full press turn as the phys is a chain effect, meaning you need to arrange turn order so he attacks on a half press turn. This also hurts his viability on democ prelim, where you need to transfer an aoe skill, rather than use [[Demonsbane]].
+
*[[Demonsbane]] may be nice for not taking press turns on miss, but also will always take a full press turn as the phys is a chain effect, meaning you need to arrange turn order so he attacks on a half press turn. This also hurts his viability on democ prelim, where you need to transfer an aoe skill, rather than use [[Demonsbane]].
 
|notes=
 
|notes=
 
}}<section end=tierentry />
 
}}<section end=tierentry />

Latest revision as of 07:12, 3 December 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Fariedone.jpg Fariedone
Purple Yellow Teal Any B C C -
Pros
  • Hero of Prophecy grants Phys Pierce, puts his team into Zenith at the start of his team's turn, grants an ATK buff, and additionally grants 25% damage to physical skills and 30% acc to any allies in a state of Zenith. This massively buffs the power of any physical damage team.
  • Demonsbane also puts the team into a state of Zenith, and then chains a high damage aoe phys attack, all for 5 mp. Since the phys part is a chain effect, no press turns will be lost on miss or drain/repel, making it safe to use even against evasive enemies. Having two ways to grant Zenith really helps controlling statuses against enemies that use Gloom.
  • His awaken skills all have their own uses, depending on the situation.
  • Panels grant battle speed, buff control, and damage, along with a little bit of bulk, all things he needs to help his team sweep.
  • Good synergy with Hachiman, granting extra buffs to the team in Zenith.
Cons
  • 180 agi and only 20% battle speed in panels is going to likely lower the battle speed of any fast team.
  • Demonsbane may be nice for not taking press turns on miss, but also will always take a full press turn as the phys is a chain effect, meaning you need to arrange turn order so he attacks on a half press turn. This also hurts his viability on democ prelim, where you need to transfer an aoe skill, rather than use Demonsbane.
Notes -
Synergies -

PvE Builds

PvP Builds

Archetype(s)

  • Yellow: Rak Flexi to debuff enemy DEF going 1st, buff party DEF going 2nd
  • Purple: Epitome of Carnage: Phys damage + Crit rate modifier
  • Teal: Adds Drain Phys for Anti-pierce teams.

Skill Transfers

Damage Boosters for Demonsbane. Crit boosters to pair up with Zenith and Hero of Prophecy.

Damage Boosters:

  • Phys Amp: Highest Phys damage modifier if not purple.
  • Wicked Strike: Crit damage + crit rate modifier all in 1 skill.
  • Death Blow: Crit damage booster that pairs well with Zenith + Hero of Prophecy.
  • Butcher: Highest AOE damage modifier for Demonsbane.
  • Phys Accele: Phys damage modifier + boosts team speed.
  • Phys Boost: Early game/budget option.
  • Serial Killer: Early game/budget option.

Crit boosters:

  • Wicked Strike: Crit damage + crit rate modifier.
  • Epitome of Finesse: Crit rate + accuracy modifier.
  • Savage Glee: Highest Crit rate modifier.
  • Bloody Glee: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed.
  • Epitome of Swiftness: Boosts team speed.
  • Enduring Soul/+: Adds an endure if needed.
  • Great Idea: Boosts his stats greatly. Meme/Flex.

Brands

  • Stat priorities: Phys ATK%, Speed%
  • War: Boosts damage output.
  • Divine: Allows him to spam Demonsbane.
  • Speed: Boosts team speed.
  • Hasty: Boosts team speed greatly.

Mitama

  1. STR (20): To boost damage output.
  2. AGI (20): Increases his accuracy and team speed.
  3. LUK (10): Increases his chances of landing attacks and crits.

Build(s)

You're Done for!
ArchYellow.png Transferred Skills Notes:

Another fast team's wet dream. Free Zenith and ATK buff, a passive that adds more damage and accuracy on top of Zenith and an attack that applies Zenith and deals damage that is not punished by dodges and Phys Anit-pierce. Needs to stack more speed boosts if going for a faster team as his AGI is not as high as other fast demons and will pull down the overall team speed.

Speedster Phys Amp
Infused Mitama
St 20 Ag 20 Lu 10
Brands
War/Divine/Hasty + Speed with Phys ATK% and Speed% tertiaries
Target Stats
-