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| | |rarity= 5 | | |rarity= 5 |
| | |ai= Attack | | |ai= Attack |
| − | |max_hp= 1479 (10/461) | + | |max_hp= 1479 (10/466) |
| − | |max_str= 170 (157/461) | + | |max_str= 170 (158/466) |
| − | |max_mag= 88 (373/461) | + | |max_mag= 88 (377/466) |
| − | |max_vit= 236 (8/461) | + | |max_vit= 236 (8/466) |
| − | |max_agi= 165 (116/461) | + | |max_agi= 165 (118/466) |
| − | |max_luck= 158 (144/461) | + | |max_luck= 158 (147/466) |
| | |patk= 687 | | |patk= 687 |
| | |pdef= 674 | | |pdef= 674 |
Latest revision as of 10:12, 23 September 2025
Stats
| Info
|
| Rarity
|
Race
|
Grade
|
AI
|
| 5★
|
Entity
|
83
|
Attack
|
| 6★ Stats
|
| HP
|
1479 (10/466)
|
Vitality
|
236 (8/466)
|
| Strength
|
170 (158/466)
|
Agility
|
165 (118/466)
|
| Magic
|
88 (377/466)
|
Luck
|
158 (147/466)
|
| PATK
|
687
|
PDEF
|
674
|
| MATK
|
514
|
MDEF
|
633
|
| Innate Skills |
Life Force Survivor Passive +20% to max HP. Stops HP at 1 upon receiving the first killing blow.
Flair for the Dramatic Passive Adds Phys/Fire/Ice/Elec/Force Pierce.
+50% to Max HP. +2000 to own PDEF.
Stops HP at 1 upon receiving the first 4 killing blows.
While the one with this skill is alive, all party members will receive the following effect:
+30% to Phys/Fire/Ice/Elec/Force damage, and -20% to damage received from those same attributes.
Activates the following Chain Effect when this demon is down at the start of own turn: Revives self with 100% HP. (Once per battle)
[Order Crest: Extermination]
Inscribes 2 Order Crest: Extermination on self when a party member strikes a weak point, or has a weak point struck, and 3 when a party member is revived.
For every fifth Order Crest: Extermination inscribed on the self, the following effects will activate:
Decreases the Phys/Fire/Ice/Elec/Force Attribute Affinity of all enemies by 1 level (1 turn), and then inflicts Phys/Fire/Ice/Elec/Force damage (Magic, Power: 100) with Bulwark Pierce to the enemy with the lowest current HP. (Attribute will be selected automatically)
Afterward, Order Crest: Extermination will fade.
*Damage inflicted by this skill is dependent on Phys DEF.
Pure All-Out Ruin 6 MP Inflicts Phys/Fire/Ice/Elec/Force damage (Magic, Power: 100) with Remnants to a single enemy.
Activates the following Chain Effect when the attack is successful:
Inflicts damage of the same Attribute (Magic, Power: 100) with to a single enemy.
Then, decreases the Phys/Fire/Ice/Elec/Force Attribute Affinity of all enemies by 1 level. (1 turn) and then grants the party an additional Press Turn Icon. (Once per turn)
*Damage inflicted by this skill is dependent on Phys DEF and has Bulwark Pierce.
*Damage attribute is automatically selected depending on the situation.
|
 |
Awaken: Gacha: -
|
 |
Awaken: Earthquake 7 MP Inflicts Phys (Physical) damage on all enemies.Power: 150 *The damage inflicted by this skill is dependent on Phys DEF. Gacha: Fire Survivor Passive +15% to Fire damage and HP stops at 1 HP upon receiving the first killing blow.
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 |
Awaken: Unassailable Giant Passive Adds Null Mortal/Bind/Charm/Mute. Reduces the count of Spirit Chains (Corrosion) inflicted on self by 1. Gacha: Ice Survivor Passive +15% to Ice damage and HP stops at 1 HP upon receiving the first killing blow.
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 |
Awaken: Wretched Blow Passive +30% damage when attacking the enemy's weak point. Gacha: Elec Survivor Passive +15% to Elec damage and HP stops at 1 HP upon receiving the first killing blow.
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 |
Gacha: Force Survivor Passive +15% to Force damage and HP stops at 1 HP upon receiving the first killing blow.
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
| Panel Completion Bonus |
+15% to Phys/Fire/Ice/Elec/Force damage. -20% to Physical damage received. |
-50% to Critical hit rate of attacks received. While the one with this skill is alive, all enemies will receive the following effect: +15% to Phys/Fire/Ice/Elec/Force damage received. |
+30% to Phys/Fire/Ice/Elec/Force damage.
|
| Panel Step Stat Bonus |
HP: +250(MAX) |
Phys DEF: +150(MAX) |
HP: +250(MAX)
|
Availability
Only available from a banner specific event.
Available from the gacha.
Albion/Sword
Albion/Shield
Role Summary
| Name
|
Best Archetype(s)
|
PVE
|
PVP
|
| PVE |
PVP |
Offense |
Defense |
Tournament
|
Albion
|
 |
 |
S |
A |
A |
A |
| Pros |
- Flair for the Dramatic provides PFIEF (Phys/Fire/Ice/Elec/Force) Pierce, a 50% boost to his max HP, a +2000 boost to his PDEF, a four time 1HP endure (five with his innate Life Force Survivor) and a party wide 30% damage boost and 20% damage reduction from PFIEF attacks.
- His damage scales off PDEF. Due to his innate +2000, this means he can easily reach a 4-5k stat. This not only provides gargantuan defense, but lets him deal out big damage.
- If he manages to survive a T1 onslaught, he will revive himself with 100% HP once per battle at the start of own turn as a Chain Effect.
- When his Order Crest: Extermination reaches 5 counts, he will decrease the PFIEF Affinity Attribute of all enemies by 1 level and then inflict a 100BP single-target PFIEF attack to the enemy with the lowest current HP.
- His Order Crest will quickly accumulate due to him getting 2 counts at a time whenever any demon has a weak point struck, and 3 when a party member is revived. Because he lowers PFIEF affinities, this means there will almost always be a weak point being hit.
- Additionally, a properly built Albion with a good team can knockout T1 units as his Order Crest hits hard enough to down a few enemies even outside his own turn.
- Pure All-Out Ruin chooses from any of his preferred types, and deals a 100BP single-target attack. The chain effect will dish out another 100BP hit of the same type, will decrease the PFIEF Attribute Affinity of all enemies by 1 level, and grants the party an additional press turn icon.
- Do not let his low Base Power fool you--his innate extra 2000 PDEF can lead to him easily reaching massive amounts of damage.
- Amazing awakening skills with Red proving a discounted Earthquake for Phys Democ prelim, Unassailable Giant in Yellow offering Null Mortal/Bind/Charm/Mute and a -1 to Corrosion effect for PvP, Wretched Blow in Purple for further increasing his damage, and Teal for nullifying everything in the game except Dark.
- Rewarding set of panels, with P1 offering extra damage and Physical damage reduction, P2 offering a -50% Critical hit rate of incoming damage and 15% Reverse damage reduction, and P3 offering a 30% damage boost.
|
| Cons |
- His Chain Effect revive does not remove revive ban, so if he gets revive sealed he will not revive himself.
- Most of his PvP usefulness is locked behind Unassailable Giant in Yellow, which locks him out of the other benefits of the other awakening skills.
- Because he relies entirely on PDEF, this means his usage and viability will fluctuate negatively with surges of strong Magic users in the meta, such as Hakumen no Mono.
|
| Notes |
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| Synergies |
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Official Profile
Appears in the mythical story of the Foundation of Britain as its ancient ruler. He is the first great Giant of Britain, having lived there before Gogmagog and the others. In Greek mythology, he was born between the god of the seas, Poseidon, and his wife, Amphitrite.