Difference between revisions of "Immortal Sea Serpent"

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(Updated by Sire. This was done by a bot.)
 
(Updated by Sire. This was done by a bot.)
 
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|description=<nowiki>Adds Dark Pierce. Adds Null Mortal/Poison/Bind/Charm.</nowiki><br>
 
|description=<nowiki>Adds Dark Pierce. Adds Null Mortal/Poison/Bind/Charm.</nowiki><br>
 
<nowiki>+100% to Max HP. -30% to damage received from attacks that target a single enemy.</nowiki><br>
 
<nowiki>+100% to Max HP. -30% to damage received from attacks that target a single enemy.</nowiki><br>
<nowiki>[Super Reaction]: When hit with a Physical attack, Magic attack, or Fractional damage, restores 30% of Max HP to self.</nowiki><br>
+
<nowiki>[Super Reaction]: When hit with a Physical attack, Magic attack, or Fractional damage, restores 30% of Max HP to self. (Up to 8 times per battle)</nowiki><br>
<nowiki>(Up to 8 times per battle)</nowiki><br>
 
 
<nowiki>Activates the following Chain Effect at the start of the 1st turn:</nowiki><br>
 
<nowiki>Activates the following Chain Effect at the start of the 1st turn:</nowiki><br>
 
<nowiki>Place 2 counts of Spirit Chains of Corrosion/Intimidation on all enemies.</nowiki><br>
 
<nowiki>Place 2 counts of Spirit Chains of Corrosion/Intimidation on all enemies.</nowiki><br>
 
<nowiki>Activates the following Chain Effect at the start of enemy turn if there are any fallen allies:</nowiki><br>
 
<nowiki>Activates the following Chain Effect at the start of enemy turn if there are any fallen allies:</nowiki><br>
<nowiki>Revives all fallen allies with 10% HP.</nowiki><br>
+
<nowiki>Revives all fallen allies with 10% HP. (Once per battle)</nowiki><br>
<nowiki>(Once per battle)</nowiki><br>
 
 
<nowiki>While the one with this skill is alive, all enemies will receive the following effect:</nowiki><br>
 
<nowiki>While the one with this skill is alive, all enemies will receive the following effect:</nowiki><br>
 
<nowiki>+5% to damage received for each type of Spirit Chains afflicting self.</nowiki>
 
<nowiki>+5% to damage received for each type of Spirit Chains afflicting self.</nowiki>

Latest revision as of 12:24, 14 November 2024

Type Description
Passive.png Immortal Sea Serpent | Demons | MP: Passive | Skill Points: - | Target: Self | Use Limit: ∞

Adds Dark Pierce. Adds Null Mortal/Poison/Bind/Charm.
+100% to Max HP. -30% to damage received from attacks that target a single enemy.
[Super Reaction]: When hit with a Physical attack, Magic attack, or Fractional damage, restores 30% of Max HP to self. (Up to 8 times per battle)
Activates the following Chain Effect at the start of the 1st turn:
Place 2 counts of Spirit Chains of Corrosion/Intimidation on all enemies.
Activates the following Chain Effect at the start of enemy turn if there are any fallen allies:
Revives all fallen allies with 10% HP. (Once per battle)
While the one with this skill is alive, all enemies will receive the following effect:
+5% to damage received for each type of Spirit Chains afflicting self.

Lv2: +5% to max HP.
Lv3: +10% to max HP.

Lv4: +20% to max HP.
Demons to transfer skill from
Default / Gacha Archetype Demon
ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png
Demons with skill
Awakened Archetype Demon

Innate Skills

Hydra
ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png