Difference between revisions of "Talk:Banner Demon Tier List"

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=Mokios Notes=
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__TOC__
  
*Dx2 Tier List suggestions (PvP focused)
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WORK IN PROGRESS
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*Masakado A: Offense/Defense -> 9 Enables the best burst teams both on offense and defense, but is very much capped by the demons you bring with him
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=Tier Criteria=
**<span style="color:#800000"> I disagree, I would still put him at 10, just because of his raw power. He needs a team to be built around, but so does literally every demon, as your team needs synergy. Also Id argue he fits into a lot of comps. So I wouldnt consider that dropping him down. -Maaster </span>
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Please follow the following criteria below when writing a tier list entry. Note that this doesn't include Democ.
*Garuda: Offense/Defense -> 8 Put on one level with the other fastest demon Karti since I don't think either is significantly enough better to put them one rating apart
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==PVE==
**<span style="color:#800000"> Im kinda torn on this...on the one hand you are right, on the other hand I would argue that Garuda is more flexible (Karti only benefits Phys Teams). In current Meta I would say Karti is a bit weaker, tho I wouldnt oppose this change. -Maaster </span>
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The minimal gate for entry into S tier is [[Attribute affinity down]] AND consistent, unconditional Press turn increase like [[Impure Sword of Light]] or [[Lost Name]].
*Ash: Offense -> 9 Recognizing the fact that she is a mainstay to counter burst teams right now, though meta is shifting which might make this debatable
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Examples include: {{DemonIcon|Kumbhanda|size=32px}} {{DemonIcon|Mephisto|size=32px}} {{DemonIcon|Metatron M|size=32px}}
**<span style="color:#800000"> Agreed. Maybe also 8.5 on def? -Maaster </span>
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*Huang Di: Offense -> 7 Just better Phys Pierce options available, his stats are kind of underwhelming and MP costs are too high
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There are of course exceptions, such as if the demon trivializes the entirety of PvE through insane stall ({{DemonIcon|Demeter|size=32px}}), a cheese strat ({{DemonIcon|Odin A|size=32px}}) or something else.
**<span style="color:#800000"> Wouldnt oppose this change, tho I do feel that his high crit and heal are pretty strong. -Maaster </span>
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*Ixtab: Defense -> 7 Way too easy to play around Ixtab on defense most of the time
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The current gate for entry into A tier is affinity down OR consistent, unconditional (like camael's) press turn increase due to the gamebreaking effects of both
**<span style="color:#800000"> Agreed. Would also personally bump her offense down, but I cant really say much for that as I have never played with her. -Maaster </span>
 
*PR: Might deserve a mention for being very easy to build a very strong PvP team around and being the single thing keeping ailments competitive at the top
 
**<span style="color:#800000"> Agreed, tho this is apparantly a hot topic on Discord. Duke it out for yourselves, Im no ailment guy. Fucker hits like a truck tho and fucks up some of my pvp streaks. -Maaster </span>
 
*Shiva: Offense -> 6 No pierce in addition to just being a blob of stats with no utility making the pierce even more of a necessity. He is good at his niche, but the niche is too narrow
 
**<span style="color:#800000"> Id settle for a 7. I agree 8 is a bit high, but given a Hell Gongen Team, she can pull off some amazing shit. Ive played it and it works.  (If I had better brands I would still play it) -Maaster </span>
 
*Susano-o A: Defense -> 9, High ST damage and punishing a ton of more fringe strategies, one of the better defense phys piercers
 
**<span style="color:#800000"> Cant really talk much here. In theory Id agree, but in practice he is either too frail, too blind or too weak. If you have literal perfect brands (HP, Acc and Patk) Id might put him to 9, but...idk. More discussion needed. Personally I dont think he is a 9. -Maaster </span>
 
*Susano-o: Offense -> 7, Defense -> 6 Can't get past endures is very fragile and has no pierce
 
**<span style="color:#800000"> Agree, even though Endures and no pierce doesnt really matter (noone covers weaknesses atm and force NDR is pretty scarce) -Maaster </span>
 
*Trumpeter: Offense -> 6 Apocalypse is too high cost for turn 1 use most of the time and he is too fast for teams that want to go consistently second, his kit also offers almost nothing else with two panels boosting concentrate which still does not make it viable
 
**<span style="color:#800000"> Agree. -Maaster </span>
 
*V*: Defense -> 8.5 Mostly considering how much free damage it adds to all defense teams since def AI will spend a lot of time with normal attacks
 
**<span style="color:#800000"> Ehhh...In the right team, Id agree. Maybe that makes him too focused on one niche tho? -Maaster </span>
 
*Cu Chulainn: Offense/Defense -> 6 Sweeper with uninteresting statline that is too unfocused, by being split between Physical and Magic, both stat and skill wise
 
**<span style="color:#800000"> He still sweeps hard, so I think 7 is justified. -Maaster </span>
 
*Lilith: Defense -> 7 chain effects are good
 
**<span style="color:#800000">  </span>
 
*Raphael: Offense/Defense -> 8 Still more common than the other non Gabriel and Uriel angels for the third slot, hits force which is a more common weakness and is good at cleaning up after the other angels
 
**<span style="color:#800000"> Disagree. No Pierce, heals and random targetting make him worse. Also his buff doesnt do shit for Angel Teams. If you cant kill t1, you are dead 99% of the time. Imo there is not really a reason to run him. -Maaster </span>
 
*Garuda A: Offense/Defense -> 7 Fast Magic sweeper with a good statline and some good awakening skills that can also be built around his gimmick. Also Purple is definitely a good arch in PvP so at least change that
 
**<span style="color:#800000"> I tried him out when I got him but couldnt get it to really work. I guess given good enough brands and all panels it could work out better tho. So I wouldnt oppose this change. -Maaster </span>
 

Latest revision as of 11:37, 25 August 2024

WORK IN PROGRESS

Tier Criteria

Please follow the following criteria below when writing a tier list entry. Note that this doesn't include Democ.

PVE

The minimal gate for entry into S tier is Attribute affinity down AND consistent, unconditional Press turn increase like Impure Sword of Light or Lost Name. Examples include: Kumbhanda.jpg Kumbhanda Mephisto.jpg Mephisto Metatron M.jpg Metatron M

There are of course exceptions, such as if the demon trivializes the entirety of PvE through insane stall (Demeter.jpg Demeter), a cheese strat (Odin A.jpg Odin A) or something else.

The current gate for entry into A tier is affinity down OR consistent, unconditional (like camael's) press turn increase due to the gamebreaking effects of both