Difference between revisions of "Man Eater/Builds"
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|pve=2 | |pve=2 | ||
|offensive=2|defensive=2 | |offensive=2|defensive=2 | ||
| − | |pro=*Her unique passive [[Sass]] lowers the defense of the team for 3 turns when the enemy is charmed. | + | |democPrelim=1 |
| − | *High LUK and access to | + | |democBoss=1 |
| − | *Panel 3 gives [[Sass]] | + | |pro= |
| − | |con=*Fairly slow making her teams take the risk of being outsped. | + | *Her unique passive [[Sass]] lowers the defense of the enemy team for 3 turns when the enemy is charmed. This is useful in wave-based battles, due to [[Auto-Rakunda]] only working on the first wave. It saves needing to spend a turn on casting a defense debuff. |
| − | *Low STR/MAG | + | *High LUK and access to the rare skill [[Insanity]] in Purple makes her good at inflicting ailments. |
| + | *Panel 3 gives [[Sass]] a [[Sukunda]] effect as well, and panel 2 raises ailment infliction rate. | ||
| + | |con=*Fairly slow, making her teams take the risk of being outsped. | ||
| + | *Low STR/MAG, so she won't deal much damage. | ||
| + | *Ailments aren't very helpful in late-game PvE, due to inflated enemy stats. | ||
| + | *Weak to Light. | ||
|notes= | |notes= | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
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Latest revision as of 13:57, 24 December 2022
Role Summary
| Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Prelim | Boss | ||
| 2 | 2 | 2 | 1 | 1 | |||
| Pros |
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| Cons |
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| Notes | - | ||||||