Difference between revisions of "Neko Shogun/Builds"
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! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense | ! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense | ||
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− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierDataBeta|demon=Neko Shogun|pvebest1=Clear|pvpbest1=Clear| |
− | |pve= | + | |pve=1 |
|offensive=3|defensive=3 | |offensive=3|defensive=3 | ||
|pro=*His unique [[Shogun's Order]] boosts ATK/EVA/Accuracy when enemy is muted. These are the best boosts for the teams, he fits in. | |pro=*His unique [[Shogun's Order]] boosts ATK/EVA/Accuracy when enemy is muted. These are the best boosts for the teams, he fits in. | ||
*Good AGI/LU stat | *Good AGI/LU stat | ||
+ | *Panel 2 and 3 serve him greatly such as granting EV% and Ailment Infliction%. | ||
|con=*Average MAG stat making [[Mediarama]] and [[Mazionga]] fairly weak for his kit. | |con=*Average MAG stat making [[Mediarama]] and [[Mazionga]] fairly weak for his kit. | ||
*Expensive Fusion due to requiring a valuable resource of one of each mitama. | *Expensive Fusion due to requiring a valuable resource of one of each mitama. | ||
*[[Shogun's Order]] lasts only a turn meaning turns needs to be set up well to take advantage. | *[[Shogun's Order]] lasts only a turn meaning turns needs to be set up well to take advantage. | ||
− | * | + | |notes= |
− | + | *84 Mitama (21 of each) is required for P3... and still costs a decent sum of 6 mil mag. | |
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
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Revision as of 11:55, 26 September 2020
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
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1 | 3 | 3 | - | - |
Pros |
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Cons |
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Notes |
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