Difference between revisions of "Siegfried/Builds"
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! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense | ! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense | ||
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− | <section begin=tierentry />{{TierData|demon=Siegfried|pvebest1=|pvebest2=|pvebest3=|pvpbest1= | + | <section begin=tierentry />{{TierData|demon=Siegfried|pvebest1=Red|pvebest2=Yellow|pvebest3=Purple|pvpbest1=Red |
− | |pve= | + | |pve=8 |
− | |offensive=|defensive= | + | |offensive=8|defensive=6 |
− | |pro= | + | |pro= *Has innate phys amp and great aim if arms mastery is maxed |
− | |con= | + | *fits really well with Rama teams since he has innate drain phys |
+ | *No weaknesses | ||
+ | |con=*Gacha exclusive | ||
+ | *needs P2 to be viable | ||
+ | *low agility | ||
+ | *low luck | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Revision as of 12:30, 20 January 2020
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||
---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||
Siegfried |
8 | 8 | 6 | ||
Pros |
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Cons |
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PvE Builds
PvP Builds
Pros
• Paired with rama stops phys attackers from using aoe skills • Panel 1 is makes tank phys attacks and renders phys pierce weak useless • Panel 2 grants him Phys pierce which makes him viable • Panel 3 allows him to use his phys skills first turn • Has innate great aim and phys amp when arms mastery is mxed
Cons
• Gacha exclusive • Needs P2 at least to carry his own • all colors are useless for pvp except red purple comes second but not recommended • low agility • low luck
Recommended skills
• Phys amp should be a staple for damage and with maxed arms mastery he gets double phys amp • Great aim for the same reason as phys amp • Epitome of carnage for damage and crit rate but with very luck stat it won’t be very useful • phys boost for max damage • Death counter and in my opinion Siegfried is the perfect demon for it since his panel 1 reduces the phys damage he receives so more chance to counter and his with his damage it has one shot potential