Difference between revisions of "Templar Dragon"

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! Header text !! Skill !! Description !! SP Cost
 
! Header text !! Skill !! Description !! SP Cost
 
|-
 
|-
| Example || Assist || +20% to ATK of all party members. (1 turn) || 1
+
| || Assist || +20% to ATK of all party members. (1 turn) || 1
 
|-
 
|-
| Example || HP Plus I || +5% to max HP of all party members. || 1
+
| || HP Plus I || +5% to max HP of all party members. || 1
 
|-
 
|-
| Example || HP Plus II || +8% to max HP of all party members. || 3
+
| || HP Plus II || +8% to max HP of all party members. || 3
 
|-
 
|-
| Example || St Plus I || +3 to St of all party members. || 1
+
| || St Plus I || +3 to St of all party members. || 1
 
|-
 
|-
| Example || St Plus II || +5 to St of all party members. || 3
+
| || St Plus II || +5 to St of all party members. || 3
 
|-
 
|-
| Example || Ma Plus I || +3 to Ma of all party members. || 1
+
| || Ma Plus I || +3 to Ma of all party members. || 1
 
|-
 
|-
| Example || Ma Plus II || +5 to Ma of all party members. || 3
+
| || Ma Plus II || +5 to Ma of all party members. || 3
 
|-
 
|-
| Example || Starting Again I || 5% chance to nullify all party members bad status effects when turn starts. || ?
+
| || Starting Again I || 5% chance to nullify all party members bad status effects when turn starts. || ?
 
|-
 
|-
| Example || Starting Again II || 10% chance to nullify all party members bad status effects when turn starts. || ?
+
| || Starting Again II || 10% chance to nullify all party members bad status effects when turn starts. || ?
 
|-
 
|-
| Example || Safety Device I || 10% chance to activate [[Luster Candy]] when a party member fails an attack. || 3
+
| || Safety Device I || 10% chance to activate [[Luster Candy]] when a party member fails an attack. || 3
 
|-
 
|-
| Example || Safety Device II || 15% chance to activate [[Luster Candy]] when a party member fails an attack. || 7
+
| || Safety Device II || 15% chance to activate [[Luster Candy]] when a party member fails an attack. || 7
 
|-
 
|-
| Example || Healing Master I || +5% to Healing skill effectiveness of all party members. || 3
+
| || Healing Master I || +5% to Healing skill effectiveness of all party members. || 3
 
|-
 
|-
| Example || Healing Master II || +10% to Healing skill effectiveness of all party members. || 5
+
| || Healing Master II || +10% to Healing skill effectiveness of all party members. || 5
 
|-
 
|-
| Example || Upgrade I || +25% to damage dealt by all party members in a state of [[Charge]]. || 5
+
| || Upgrade I || +25% to damage dealt by all party members in a state of [[Charge]]. || 5
 
|-
 
|-
| Example || Upgrade I || +50% to damage dealt by all party members in a state of [[Charge]]. || 8
+
| || Upgrade I || +50% to damage dealt by all party members in a state of [[Charge]]. || 8
 
|-
 
|-
| Example || Dot Sight I || +25% to damage dealt by all party members in a state of [[Concentrate]]. || 5
+
| || Dot Sight I || +25% to damage dealt by all party members in a state of [[Concentrate]]. || 5
 
|-
 
|-
| Example || Dot Sight II || +50% to damage dealt by all party members in a state of [[Concentrate]]. || 8
+
| || Dot Sight II || +50% to damage dealt by all party members in a state of [[Concentrate]]. || 8
 
|-
 
|-
| Example || Speed Loader || Requires half the amount of Press Turn Icons when using [[items]]. || 3
+
| || Speed Loader || Requires half the amount of Press Turn Icons when using [[items]]. || 3
 
|-
 
|-
| Example || Lock and Load || 10% chance to cast [[Sukunda]] when an ally enters a state of [[Charge]]. || 5
+
| Limit Break || Lock and Load || 10% chance to cast [[Sukunda]] when an ally enters a state of [[Charge]]. || 5
 
|-
 
|-
| Example || Iron Sight || 10% chance to cast [[Rakunda]] when an ally enters a state of [[Concentrate]]. || 5
+
| Limit Break|| Iron Sight || 10% chance to cast [[Rakunda]] when an ally enters a state of [[Concentrate]]. || 5
 
|-
 
|-
| Example || Way of the Dragon I || 5% chance to avoid losing MP when using a healing skill. || 10
+
| Limit Break|| Way of the Dragon I || 5% chance to avoid losing MP when using a healing skill. || 10
 
|-
 
|-
| Example || Way of the Dragon II || 10% chance to avoid losing MP when using a healing skill. || ?
+
| Limit Break|| Way of the Dragon II || 10% chance to avoid losing MP when using a healing skill. || ?
 
|}
 
|}
  

Latest revision as of 08:04, 20 October 2018

Templar Dragon

Rika Ryuzouji

Templar Dragon 01.png

Member of the Liberators. Despite atteding an upper-class school, she's a gun nut that loves watching gun vids.
She is ofter misunderstood from her lack of expression. Dreams of doing any job that lets her shoot things.
Skillset: Keeps her cool and aids allies. Has well balanced healing, attack and aid skills.

Conditions to Obtain

Clear Chapter 1-1

Initial Demons

CV

Sora Amamiya (雨宮 天)

Usage

For when item usage or healing is required and Charge/Concentrate is used.

Skills

Header text Skill Description SP Cost
Assist +20% to ATK of all party members. (1 turn) 1
HP Plus I +5% to max HP of all party members. 1
HP Plus II +8% to max HP of all party members. 3
St Plus I +3 to St of all party members. 1
St Plus II +5 to St of all party members. 3
Ma Plus I +3 to Ma of all party members. 1
Ma Plus II +5 to Ma of all party members. 3
Starting Again I 5% chance to nullify all party members bad status effects when turn starts. ?
Starting Again II 10% chance to nullify all party members bad status effects when turn starts. ?
Safety Device I 10% chance to activate Luster Candy when a party member fails an attack. 3
Safety Device II 15% chance to activate Luster Candy when a party member fails an attack. 7
Healing Master I +5% to Healing skill effectiveness of all party members. 3
Healing Master II +10% to Healing skill effectiveness of all party members. 5
Upgrade I +25% to damage dealt by all party members in a state of Charge. 5
Upgrade I +50% to damage dealt by all party members in a state of Charge. 8
Dot Sight I +25% to damage dealt by all party members in a state of Concentrate. 5
Dot Sight II +50% to damage dealt by all party members in a state of Concentrate. 8
Speed Loader Requires half the amount of Press Turn Icons when using items. 3
Limit Break Lock and Load 10% chance to cast Sukunda when an ally enters a state of Charge. 5
Limit Break Iron Sight 10% chance to cast Rakunda when an ally enters a state of Concentrate. 5
Limit Break Way of the Dragon I 5% chance to avoid losing MP when using a healing skill. 10
Limit Break Way of the Dragon II 10% chance to avoid losing MP when using a healing skill. ?

Limit Break

Clear 10 Brands of Sin Quests with Templar Dragon.

DX2 Quest

https://dx2wiki.com/index.php/Dx2_Quests