Difference between revisions of "Ushio Aotsuki/Builds"

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(Role Summary)
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Latest revision as of 06:52, 13 July 2025

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Ushio Aotsuki.jpg Ushio Aotsuki
Purple Purple S S S S
Pros
  • Beast Spear's Wielder gives Ushio Elec Pierce, an innate Speedster, a 100% Critical hit rate, and will reduce incoming counts of Spirit Chains of Intimidation AND Spirit Chains of Suppression. When he inflicts damage, he will not use up a Press Turn Icon up to once per turn, resulting in fantastic PT economy in addition with his PT generation on his active.
  • When all his party members are in a state of Zenith, all enemies will receive 30% more damage and will increase their chance of receiving a Critical hit by 30%. When paired with Fionn mac Cumhaill or Hakumen no Mono, this can easily result in ludicrous amounts of reverse damage reduction, letting his team bulldoze through practically anything.
  • His Order Crest: Sun will ensure that Zenith is always active, as it will proc at the start of his team’s turn and give Ushio a Charge effect, restore 1 MP to his party, and will proceed to put his party into Super Zenith. This effect will constantly be happening as it requires 2 Critical hits to land from any party member to activate again.
  • Yokai-Slaying Thrust is a 100BP single-target Elec attack that pierces Bulwarks and reduces the hit enemy’s Elec Affinity by 2 levels. As a follow-up, he will do an additional 4 hits of 45BP to the same enemy to break any endures they might have. It will also give his party an additional Press Turn Icon once per turn.
  • While having useful skills in Red, Yellow and Teal, Purple is the best as it offers a unique skill in Carnage Survivor which gives Ushio a 20% boost to his Critical hit rate and Critical hit damage, while allowing him to endure a fatal blow with 1 HP.
    • Combined with his innate Elec Survivor, this gives Ushio 2 endures if Purple.
  • Solid set of panels with P1 offering a reduction of 1MP to his active with a 15% Elec damage boost, with a further 20% Elec damage boost alongside HP in P3. However, P2 is the most mandatory as it adds immunity to Bind, puts Ushio in Charge and cleanses all ailments from his party when it becomes his turn to act. With his innate removal of Suppression, this allows him to act as a cleric in any situation.
Cons
  • No innate ailment immunities, making him heavily reliant on P2.
  • Due to his frailty and lack of innate HP boosters, it is unlikely that he will live to see a second turn if he is out-sped or if his team fails to end the battle on the first turn.
Notes
  • Marks the first occurrence of a non-full anniversary unit that reduces Suppression counts.
Synergies