Difference between revisions of "Pale Rider/Builds"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Phrasing edits)
(Role Summary: Bumped PvE Offense from 7 to 8 and added Note to use Alice for maximum effectiveness)
Line 15: Line 15:
 
<section begin=tierentry />{{TierData|demon=Pale Rider|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1=Purple
 
<section begin=tierentry />{{TierData|demon=Pale Rider|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1=Purple
 
|pve=5
 
|pve=5
|offensive=7|defensive=7
+
|offensive=8|defensive=7
 
|pro=
 
|pro=
 
*Very good in ailment teams, as [[Pestilence]] will kill any enemy after 2 turns, no questions asked.
 
*Very good in ailment teams, as [[Pestilence]] will kill any enemy after 2 turns, no questions asked.
 
*Perfect synergy with [[Nergal]]. Nergal helps to remove any barriers and ensures [[Plague]]'s poison can land via Weak, which in turn triggers his own [[Meslamtaea]] passive.
 
*Perfect synergy with [[Nergal]]. Nergal helps to remove any barriers and ensures [[Plague]]'s poison can land via Weak, which in turn triggers his own [[Meslamtaea]] passive.
 +
**To maximize his effectiveness, bring Alice to Mortal the enemy Ailment Cleanser.
 
*Very effective as a random PVP defense to catch teams without ailment cleanse.
 
*Very effective as a random PVP defense to catch teams without ailment cleanse.
 
*Decent magic stat means lets him deal damage while his targets are incapacitated.
 
*Decent magic stat means lets him deal damage while his targets are incapacitated.

Revision as of 08:40, 23 January 2020

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Pale Rider.jpg Pale Rider
Teal Purple Purple 5 8 7
Pros
  • Very good in ailment teams, as Pestilence will kill any enemy after 2 turns, no questions asked.
  • Perfect synergy with Nergal. Nergal helps to remove any barriers and ensures Plague's poison can land via Weak, which in turn triggers his own Meslamtaea passive.
    • To maximize his effectiveness, bring Alice to Mortal the enemy Ailment Cleanser.
  • Very effective as a random PVP defense to catch teams without ailment cleanse.
  • Decent magic stat means lets him deal damage while his targets are incapacitated.
Cons
  • Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
  • Hard countered by Ailment Cleansers like Daisoujou or Kinmamon in PVP.
  • Pestilence only kicks in at the end of enemy's turn, giving them one whole turn to cleanse it away or just outright kill him.
  • Requires a specific team built around him to really work.
  • P1 and P2 don't contribute to the Ailment build.

PvE Builds

PvP Builds