Difference between revisions of "Nidhoggr/Builds"

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(Role Summary: Upped to 7.5 offense as he performs his niche well according to others.)
m ([BOT] Tier list sync)
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! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierData|demon=Nidhoggr|pvebest1=Teal||pvebest2= Purple|pvpbest1=Purple|pvpbest2=Teal
+
<section begin=tierentry />{{TierDataBeta|demon=Nidhoggr|pvebest1=Teal||pvebest2= Purple|pvpbest1=Purple|pvpbest2=Teal
|pve=4
+
|pve=1
|offensive=7.5|defensive=6
+
|offensive=4|defensive=4
 
|pro=*High survivability due to innate skills (esp. in Purple) and Stats.
 
|pro=*High survivability due to innate skills (esp. in Purple) and Stats.
 
*[[Nastrond]] is very strong in Offense PVP as the AI may not target him first. This allows him to survive popular "Turn-1-Kill"-Defense Teams reliably. Transfer him [[Recarmdra]] to turn the table.
 
*[[Nastrond]] is very strong in Offense PVP as the AI may not target him first. This allows him to survive popular "Turn-1-Kill"-Defense Teams reliably. Transfer him [[Recarmdra]] to turn the table.
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|con=*Fairly passive due to serving a primarily supportive role especially against teams with anti-ailments/cleansers.
 
|con=*Fairly passive due to serving a primarily supportive role especially against teams with anti-ailments/cleansers.
 
*Two weaknesses can be hindering.
 
*Two weaknesses can be hindering.
 +
|notes=
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Revision as of 07:55, 26 September 2020

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Nidhoggr.jpg Nidhoggr
Teal Purple Purple Teal 1 4 4 - -
Pros
  • High survivability due to innate skills (esp. in Purple) and Stats.
  • Nastrond is very strong in Offense PVP as the AI may not target him first. This allows him to survive popular "Turn-1-Kill"-Defense Teams reliably. Transfer him Recarmdra to turn the table.
  • Decent LUK stat makes Mahashibabooon a decent transfer, which is to be cast before Recarmdra to make sure the revived allies won't die ("Turn-1-Kill"-Teams do not use Anti-Ailment techs).
Cons
  • Fairly passive due to serving a primarily supportive role especially against teams with anti-ailments/cleansers.
  • Two weaknesses can be hindering.
Notes -