Nergal/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Nergal.jpg Nergal
Red Purple Purple D F F
Pros
  • Plague of Babylon removes Barriers and has a very high chance of landing Weak and Poison status, making him an incredible setup for Ailment Teams.
  • High STR, Auto-Taruka in Purple and increased Accuracy from Meslamtaea make him a decent Physical demon, especially when Paneled.
  • Team-wide Auto-Rebellion upon inflicting Poison boosts his damage and synergizes with Pale Rider.
  • At Panel 4, deals AoE Phys damage upon Poisoning an enemy, once per turn, which can trigger Hachiman giving him potential use with Tiamat A as a quick sweep.
Cons
  • Weak to Ice.
  • Ailments fall flat in late/endgame PvE because of inflated enemy stats.
  • Hard countered by Ailment Cleansers like Maria, Lugh or Okuninushi in PvP.
  • No innate Pierce until Panel 3 is unlocked.
  • Panel 4 will consume the Rebellion granted by Meslamtaea, unless you inflict poison a second time later in the turn.
  • Low damage on Panel 4 makes his use with Hachiman difficult as he'll create bulwarks for Demeter, which block ailments.
Notes -

PvE Builds

PvP Builds

Archetype(s)

  • Purple: Auto-Taruka for buff control

Skill Transfers

Ailment infliction Boosters to consistently apply Weak.

Ailment Infliction Boosters:

  • Insanity: Highest Ailment infliction modifier.
  • Ailment Survivor: Ailment infliction modifier + endure.
  • Epitome of Madness: Ailment infliction + evasion modifier.
  • Madness: Early game/budget option.

Other/Misc. Skills:

  • Null/Resist Ice: Covers his weakness
  • Enduring Soul +: Adds survivability
  • Speedster: Boosts team speed if needed.

Brands

  • Stat priorities: Ailment Infliction%, Speed%
  • Sick: Boosts ailment infliction rate
  • Divine: Allows him to literally spam Plague of Babylon
  • Speed: Boosts team speed if needed.


Mitama

  1. STR (10): To boost damage output if he is needed to attack
  2. AGI (20): Increases his accuracy and team speed.
  3. LUK (20): Increases his chances of landing ailments

Build(s)

You've got me weak on my knees
ArchPurple.png Transferred Skills Notes:

The corner stone of any ailment centric team. Pair with Angra to bind, poison, mute, charm and curse all enemies once he fires off a single Plague of Babylon, to shut down teams without a cleric. Also works well with other powerful ailment inflictors.

Ailment Survivor Insanity
Infused Mitama
St 10 Ag 20 Lu 20
Brands
Sick + Speed with Ailment Infliction%
Target Stats
-


Samael versus Nergal

P3 Samael and Nergal both play a similar role in providing Barrier Break for Ailment teams.

  • Nergal casts Weak alongside Barrier Break. This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons.
  • P3 Samael's Barrier Break occurs at the start of the turn, without consuming a Press Turn. This effectively gives you an extra press turn to land an additional element, kill their Ailment cleaner etc and is invaluable versus double Intimidating Stance.
  • Samael requires more investment as his Fast Barrier Break only unlocks at P3. Nergal is useable the moment you pull him.
  • Samael has the additional perk of casting Fast Makara Break, which can be handy for other team compositions.
  • Samael comes with Ailment skills of his own, whereas Nergal can be used as a secondary damage dealer.
  • When paired with Pale Rider, damage does not matter as he will kill all poisoned enemies in two turns without fail.