Difference between revisions of "Mara/Builds"

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m (added Atavaka to all summaries mentioning Alilat. Thanks Sega.)
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*Requires damage boost transfer to '''supplement''' his damage.
 
*Requires damage boost transfer to '''supplement''' his damage.
 
*Middling AGI means he will have accuracy issues and occasionally '''miss the hole'''. Also doesn't '''slot into''' [[Intimidating Stance]] teams well as a result.
 
*Middling AGI means he will have accuracy issues and occasionally '''miss the hole'''. Also doesn't '''slot into''' [[Intimidating Stance]] teams well as a result.
*Due to mara having no single target besides his '''thrust''' attack, Rama and Alilat '''are a turn off'''.
+
*Due to mara having no single target besides his '''thrust''' attack, Anti-Pierce units like [[Rama]], [[Alilat]] and [[Atavaka]] '''are a turn off'''.
 
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Revision as of 05:49, 20 March 2020

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Mara.jpg Mara
Purple Purple 7 5 5
Pros
  • Only fuseable source of Phys Pierce.
  • High STR and LUK means he will hit hard and crit often.
  • Hell Thrust is very strong against bosses and in Democalypse, especially if he is P3.
  • Meme
Cons
  • Ice Weakness and non-existent bulk makes him go limp at the sight of Ice skills.
  • High MP costs give Mara a big refractory period.
  • Expensive to fuse, will quickly blow through your Magnetite reserves.
  • Requires damage boost transfer to supplement his damage.
  • Middling AGI means he will have accuracy issues and occasionally miss the hole. Also doesn't slot into Intimidating Stance teams well as a result.
  • Due to mara having no single target besides his thrust attack, Anti-Pierce units like Rama, Alilat and Atavaka are a turn off.

PvE Builds

PvP Builds