Difference between revisions of "Kwancha"

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Latest revision as of 08:36, 13 June 2019

  Info   Builds   Lore    
Kwancha.jpg Elemental Resistances
Physical.png

Phys

Fire.png

Fire

Ice.png

Ice

Electricity.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - - Weak - -
Info
Rarity Race Grade AI
3★ Jirae 46 Support
Awakening Materials
? 30px ? 30px
? 30px ? 30px
6★ Stats
HP 919 (186/236) Vitality 117 (186/236)
Strength 145 (102/236) Agility 135 (112/236)
Magic 135 (132/236) Luck 176 (10/236)
PATK ? PDEF ?
MATK ? MDEF ?

Innate Skills
Type Description
Physical.png Toxic Sting | Demons | MP: 5 | Skill Points: 6 | Target: Single Enemy

Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Poison.

Lv2: +2% chance to inflict status ailments.
Lv3: +4% chance to inflict status ailments.
Lv4: +6% chance to inflict status ailments.
Lv5: +8% chance to inflict status ailments.
Lv6: +10% chance to inflict status ailments
Lv7:+16% chance to inflict status ailments when using this skill..

Type Description
Light.png Mahama | Demons | MP: 5 | Skill Points: 2 | Target: All Enemies

Inflicts Light (Magic) damage with 80 power on All Enemies.

Lv2: +4% to damage.
Lv3: +6% to damage.
Lv4: +8% to damage.
Lv5: +10% to damage.

Type Description
Passive.png Phys Amp | Demons | MP: Passive | Skill Points: 21 | Target: Self

+25% to Phys damage.

Awaken Skills
ArchClear.png
Type Description
Ailment.png Outbreak | Demons | MP: 6 | Skill Points: 7 | Target: Random Enemies

60% chance to inflict Weak 3 to 4 times on Random Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

ArchRed.png
Type Description
Almighty.png Mind Break | Demons | MP: 5 | Skill Points: 6 | Target: Single Enemy

Inflicts Almighty (Magic) damage with 80 power on a Single Enemy and reduces MP by 3 MP.

ArchYellow.png
Type Description
Ailment.png Binding Cry | Demons | MP: 6 | Skill Points: 7 | Target: Random Enemies

30% chance to inflict Bind 3 to 4 times on Random Enemies.

Lv2: +4% to chance to inflict status ailments.
Lv3: +7% to chance to inflict status ailments.
Lv4: +15% to chance to inflict status ailments.

ArchPurple.png
Type Description
Passive.png Infernal Mask | Demons | MP: Passive | Skill Points: 16 | Target: Self

-60% chance of receiving status ailments.

ArchTeal.png
Type Description
Passive.png Null Force | Demons | MP: Passive | Skill Points: 12 | Target: Self

Adds Force Null.

Gacha Skills
ArchRed.png
Type Description
Passive.png Magic Amp II | Demons | MP: Passive | Skill Points: 8 | Target: Self

+10 to Magic.

ArchYellow.png
Type Description
Passive.png Madness | Demons | MP: Passive | Skill Points: 8 | Target: Self

+10% chance to inflict status ailments.

ArchPurple.png
Type Description
Passive.png Hellish Mask | Demons | MP: Passive | Skill Points: 8 | Target: Self

-35% chance of receiving status ailments.

ArchTeal.png
Type Description
Passive.png Deadly Poison | Demons | MP: Passive | Skill Points: 13 | Target: Self

+30% damage to Poisoned enemies.