Difference between revisions of "Kiwami/Siegfried"

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==Siegfried (December 2018)==

Latest revision as of 12:54, 30 November 2019



Wave 1

Mad Gasser Nue

Kiwami-sieg-mad gasser.jpg Kiwami-sieg-nue.jpg

Resistances Physical.png Fire.png Ice.png Electricity.png Force.png Light.png Dark.png
Mad Gasser - - - - - Wk Rs
Nue - - - Rs Wk - -
Battle Speed 17550

Wave 2

Horus Siegfried Scathach

Kiwami-sieg-horus.jpg Kiwami-sieg-siegfried.jpg Kiwami-sieg-scathach.jpg

Resistances Physical.png Fire.png Ice.png Electricity.png Force.png Light.png Dark.png
Horus Rs - - - - Rp Wk
Siegfried Dr - - - - - -
Scathach - - - Wk Nu Rs -
Battle Speed 20166


  • Uses Skills randomly with no set pattern.
  • Going first is critical
  • Buff Control is key
  • General strategy is going dodge on your team with Sukukaja and Sukunda up

Teams proven to work


ST/Dodge Dodge Dodge/Revive ST Damage/Dodge
Garuda.jpg Garuda Nekomata A.jpg Nekomata A Quetzalcoatl.jpg Quetzalcoatl Alice.jpg Alice
Resist Ice Resist Elec Samarecarm Zionga L
Dodge Blood Rush Evade Endure/Damage Boost

Alice can be replaced by Susano-o, Surt or the likes

Ideally you want a team with 40% Dodge base before buffs/debuffs. You also want only magical damage dealers. Garuda has a nice dodge and can deal consistent Force damage each turn and Fog Breath as needed while Alice/Surt/Susano/etc. work the enemies down. As its a dodge based team heals are not required and instead we opt for more revives just encase. Keep buff/debuffs going at all times especially Sukunda/Sukukaja.