Difference between revisions of "Kiwami/Alice"

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(Teams proven to work)
 
(2 intermediate revisions by 2 users not shown)
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*[https://www.youtube.com/watch?v=81ESp2Ui-38 Merihem clear video]
 
*[https://www.youtube.com/watch?v=81ESp2Ui-38 Merihem clear video]
  
 +
===Mariko===
 +
{{Party
 +
|h1=Damage|h2=Heal/Debuff|h3=Damage/Weak Proc|h4=Debuff/Weak Proc
 +
|a1=ArchRed|a2=ArchYellow|a3=ArchRed|a4=ArchTeal
 +
|d1=Siegfried|d2=Garuda|d3=Mahakala|d4=Abaddon A
 +
||s1=Great Aim|s1b=Epitome of Carnage|s2=Speedster|s2b=Mediara L|s3=Butcher|s3b=Fire Boost|s4=Hamadyne|s4b=Light Boost
 +
}}
 +
 +
Use with Chalk Eater. Siegfried has pierce (any aoe with pierce and accuracy if physical can work). Proceeds roughly as Merihem's video does.
  
 +
===Buffie===
 
{{Party
 
{{Party
 
|h1=Damage|h2=Tetraja|h3=Repel Dark/Tetrakarn|h4=Repel Pierce
 
|h1=Damage|h2=Tetraja|h3=Repel Dark/Tetrakarn|h4=Repel Pierce
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*Just focus down Alice, keep Tetraja and Tetrakarn up, heal with Lydia.
 
*Just focus down Alice, keep Tetraja and Tetrakarn up, heal with Lydia.
 +
*[https://www.youtube.com/watch?v=9bS3c-QNsFQ Video]
 +
 +
 +
===Reika===
 +
{{Party
 +
|h1=Speed & Support|h2=Debuff & Phys DPS|h3=Phys DPS|h4=Elec DPS
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|a1=ArchClear|a2=ArchTeal|a3=ArchPurple|a4=ArchPurple
 +
|d1=Kartikeya|d2=Asura|d3=Yoshitsune|d4=Indrajit
 +
|s1=Offensive Cry|s2=Phys Amp|s3=Butcher|s4=Elec Enhancement
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||s1b=Mana Aid|s2b=Phys Boost|s3b=Epitome of Carnage|s4b=Elec Amp|
 +
}}
 +
 +
* If you have 3 or more demons alive and no anti-Pierce, Alice will prefer Mamudoon over Die For Me. This can buy you an extra turn to clean up the adds and burst her down.
 +
** Alice only has weak pierce+, while both your main physical DPS units null dark. This greatly reduces the damage taken (provided they don't get sniped by DFM).
 +
* Eileen is the preferred D2 as both Yoshi and Asura can trigger her press turn generation effect.
 +
* Between DFM / random attack targets, Eileen's passives and attack misses, there is quite a lot of luck involved in this fight. You might need to reload a few times if the RNG is unkind to you.
 +
* Kartikeya is used to provide battle speed along with Accuracy and Crit aura, which helps hit Alice reliably (she has Evade) and generate press turns. Offensive Cry should be used after Asura clears Auto-Luster in order to swing offense entirely to your advantage.
 +
* Asura removes Auto-Luster and hits fairly hard once the mobs are dealt with. Both Purple and Teal are equally viable; Purple gives you more accuracy while Teal reflects God Hands from Reiko.
 +
* Yoshitsune is your main DPS and makes short work of the boss once her adds are cleared.
 +
* Indrajit is used to quickly remove Persephone from the fight (who has her weakness open), and later contribute elec DPS on either Reiko or Alice.

Latest revision as of 23:58, 3 December 2019

Overview

  • Null Phys, Evade and Dark Pierce Weak on Alice
  • DfM+ also does Atk Debuff.
  • Adds prevent you from reviving your party - if you plan to revive, take them out first!

Encounter

Wave 1:

Ikusa Pisaca


AliceKiwamiIkusa2.jpg AliceKiwamiPisaca.jpg


Resistances Physical.png Fire.png Ice.png Electricity.png Force.png Light.png Dark.png
Ikusa - - - - Wk Wk Rs
Pisaca - Wk - - Nu Wk Rs
Battle Speed 18250

Wave 2:

Persephone Alice Reiko Kashima


AliceKiwamiPerse.jpg AliceKiwamiBoss.jpg AliceKiwamiReikoKashima.jpg


Resistances Physical.png Fire.png Ice.png Electricity.png Force.png Light.png Dark.png
Persephone - Dr Nu Wk - - Nu
Alice Nu - - - - Wk Rp
Reiko Kashima - Wk - - - Nu Dr
Battle Speed 19300

Strategy

Teams proven to work

Maaster

Red Zone Damage Damage Damage
Hell Biker.jpg Hell Biker ArchPurple.png Yoshitsune.jpg Yoshitsune ArchRed.png Matador.jpg Matador Zaou-Gongen.jpg Zaou-Gongen
Offensive Cry Charge Phys Boost
Great Aim
  • Just Hell Gongen lole

Ara

Red Zone/Buffs Damage Damage (Panel 2) Damage/Debuffs
Hell Biker.jpg Hell Biker ArchPurple.png Yoshitsune.jpg Yoshitsune ArchRed.png Siegfried.jpg Siegfried Abaddon A.jpg Abaddon A
Blood Rush Charge Charge Charge
Phys Boost Phys Boost Hades Blast
  • Use Templar Dragon, charge + red zone on the first wave, then blood rush and destroy everything

Tom

ArchTeal.png Raphael.jpg Raphael Nero☆.jpg Nero☆ Guan Yu.jpg Guan Yu Alilat.jpg Alilat
  • Use Seira for small AoE Heal on Revive from Raphael
  • Spam Overture etc
  • Very RNG heavy, depends on what Alice does.

Old Snake

ArchTeal.png Raphael.jpg Raphael Gabriel.jpg Gabriel Uriel.jpg Uriel Orcus.jpg Orcus

Gxie/Poke

ArchTeal.png Hell Biker.jpg Hell Biker Seth.jpg Seth Huang Di.jpg Huang Di Zaou-Gongen.jpg Zaou-Gongen

AkA

ArchPurple.png Hell Biker.jpg Hell Biker ArchRed.png Siegfried.jpg Siegfried ArchRed.png Huang Di.jpg Huang Di ArchPurple.png Yoshitsune.jpg Yoshitsune
War Cry Charge Charge Charge
Blood Rush Phys Boost Phys Boost Phys Boost

Will

Mot.jpg Mot Orcus.jpg Orcus Lilith.jpg Lilith Masakado.jpg Masakado

Merihem

ArchPurple.png Mara.jpg Mara ArchYellow.png Garuda.jpg Garuda ArchRed.png Mahakala.jpg Mahakala ArchTeal.png Abaddon A.jpg Abaddon A
Great Aim Speedster Fire Enhancement Hamadyne
Savage Glee Mediara L Fire Boost Merciless Blow

Mariko

Damage Heal/Debuff Damage/Weak Proc Debuff/Weak Proc
ArchRed.png Siegfried.jpg Siegfried ArchYellow.png Garuda.jpg Garuda ArchRed.png Mahakala.jpg Mahakala ArchTeal.png Abaddon A.jpg Abaddon A
Great Aim Speedster Butcher Hamadyne
Epitome of Carnage Mediara L Fire Boost Light Boost

Use with Chalk Eater. Siegfried has pierce (any aoe with pierce and accuracy if physical can work). Proceeds roughly as Merihem's video does.

Buffie

Damage Tetraja Repel Dark/Tetrakarn Repel Pierce
ArchPurple.png Surt.jpg Surt ArchPurple.png Patrimpas.jpg Patrimpas ArchClear.png Kamiotoko.jpg Kamiotoko ArchClear.png Alilat.jpg Alilat
Fire Amp Rakukaja Tetrakarn Lydia
Fire Boost Resist Dark Rakukaja War Cry
  • Just focus down Alice, keep Tetraja and Tetrakarn up, heal with Lydia.
  • Video


Reika

Speed & Support Debuff & Phys DPS Phys DPS Elec DPS
ArchClear.png Kartikeya.jpg Kartikeya ArchTeal.png Asura.jpg Asura ArchPurple.png Yoshitsune.jpg Yoshitsune ArchPurple.png Indrajit.jpg Indrajit
Offensive Cry Phys Amp Butcher Elec Enhancement
Mana Aid Phys Boost Epitome of Carnage Elec Amp
  • If you have 3 or more demons alive and no anti-Pierce, Alice will prefer Mamudoon over Die For Me. This can buy you an extra turn to clean up the adds and burst her down.
    • Alice only has weak pierce+, while both your main physical DPS units null dark. This greatly reduces the damage taken (provided they don't get sniped by DFM).
  • Eileen is the preferred D2 as both Yoshi and Asura can trigger her press turn generation effect.
  • Between DFM / random attack targets, Eileen's passives and attack misses, there is quite a lot of luck involved in this fight. You might need to reload a few times if the RNG is unkind to you.
  • Kartikeya is used to provide battle speed along with Accuracy and Crit aura, which helps hit Alice reliably (she has Evade) and generate press turns. Offensive Cry should be used after Asura clears Auto-Luster in order to swing offense entirely to your advantage.
  • Asura removes Auto-Luster and hits fairly hard once the mobs are dealt with. Both Purple and Teal are equally viable; Purple gives you more accuracy while Teal reflects God Hands from Reiko.
  • Yoshitsune is your main DPS and makes short work of the boss once her adds are cleared.
  • Indrajit is used to quickly remove Persephone from the fight (who has her weakness open), and later contribute elec DPS on either Reiko or Alice.