Difference between revisions of "Formulas"

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  MDEF = VIT * 1.1 + MAG * 0.5 + LVL * 5.6 + 50
 
  MDEF = VIT * 1.1 + MAG * 0.5 + LVL * 5.6 + 50
  
  DAMAGE FORMULA = (ATK * UNKNOWN_MODIFIER - DEF * 0.5) * 0.4  * (SKILL POWER * SKILL LEVEL / 100) * (% DAMAGE MODIFIERS) * (1 * TARUNDA/TARUKAJA) / (1 * RAKUNDA/RAKUKAJA) * (CHARGE / CONCENTRATE: 2.25 or 2.75 w/ Templar Dragon)
+
  DAMAGE FORMULA = (ATK * UNKNOWN_MODIFIER - DEF * 0.5) * 0.4  * (SKILL POWER * SKILL LEVEL / 100) * (% DAMAGE MODIFIERS) * (1 + TARUNDA/TARUKAJA - RAKUNDA/RAKUKAJA) * (CHARGE / CONCENTRATE: 2.25 or 2.75 w/ Templar Dragon)
 
  10% variance in final damage.  
 
  10% variance in final damage.  
 
  Critical hit multiplier is 1.5x
 
  Critical hit multiplier is 1.5x
  
 
  -kaja/-kunda effects (applied at end of formula)  
 
  -kaja/-kunda effects (applied at end of formula)  
  Rakukaja - 1 / 1.2 = 0.83x damage taken
+
  Rakukaja: -0.17 = 0.83x damage taken
  Tarunda - 0.8 / 1 = 0.8x damage taken
+
  Tarunda: -0.2 = 0.8x damage taken
  Rakukaja + Tarunda - 0.8/1.2 = 0.67x damage taken
+
  Rakukaja + Tarunda: 0.37 = 0.64x damage taken
  Tarukaja - 1.2/1 = 1.2x damage dealt
+
  Tarukaja: +1.2 = 1.2x damage dealt
  Rakunda - 1/0.8 =  1.25x damage dealt
+
  Rakunda: +1.25 =  1.25x damage dealt
  Tarukaja + Rakunda - 1.2/0.8 = 1.5x damage dealt
+
  Tarukaja + Rakunda: 1.45 = 1.45x damage dealt
  
 
  STATUS CHANCE = BASE STATUS CHANCE + BRAND STATUS CHANCE + STATUS CHANCE PASSIVES - ENEMY STATUS RESIST + (USER LUCK - ENEMY LUCK) * 0.5
 
  STATUS CHANCE = BASE STATUS CHANCE + BRAND STATUS CHANCE + STATUS CHANCE PASSIVES - ENEMY STATUS RESIST + (USER LUCK - ENEMY LUCK) * 0.5
  
  ACCURACY = BASE SKILL ACCURACY + ACC BRANDS - EVASION BRANDS + (USER AGI - ENEMY AGI) + (USER LUCK - ENEMY LUCK) * (1 * SUKUNDA/SUKUKAJA)
+
  TEMP ACCURACY = BASE SKILL ACCURACY + (USER AGI - ENEMY AGI) + (USER LUCK - ENEMY LUCK) * (1 * SUKUNDA/SUKUKAJA)
 +
FINAL ACCURACY = TEMP ACCURACY + ACC BRANDS + ACC SKILLS - EVASION BRANDS - EVASION SKILLS
 
  There is a minimum hit chance, and it will take either that or the accuracy depending on what's higher.
 
  There is a minimum hit chance, and it will take either that or the accuracy depending on what's higher.
  
 
  CRIT CHANCE = BASE CRIT CHANCE + CRIT BRANDS + (USER LUCK - ENEMY LUCK)
 
  CRIT CHANCE = BASE CRIT CHANCE + CRIT BRANDS + (USER LUCK - ENEMY LUCK)

Revision as of 16:38, 4 October 2018

All results are floored (rounded down to nearest INT).

HP = VIT * 4.7 + LVL * 7.4
PATK = STR * 2.1 + LVL * 5.6 + 50
MATK = MAG * 2.1 + LVL * 5.6 + 50
PDEF = VIT * 1.1 + STR * 0.5 + LVL * 5.6 + 50
MDEF = VIT * 1.1 + MAG * 0.5 + LVL * 5.6 + 50
DAMAGE FORMULA = (ATK * UNKNOWN_MODIFIER - DEF * 0.5) * 0.4  * (SKILL POWER * SKILL LEVEL / 100) * (% DAMAGE MODIFIERS) * (1 + TARUNDA/TARUKAJA - RAKUNDA/RAKUKAJA) * (CHARGE / CONCENTRATE: 2.25 or 2.75 w/ Templar Dragon)
10% variance in final damage. 
Critical hit multiplier is 1.5x
-kaja/-kunda effects (applied at end of formula) 
Rakukaja: -0.17 = 0.83x damage taken
Tarunda: -0.2 = 0.8x damage taken
Rakukaja + Tarunda: 0.37 = 0.64x damage taken
Tarukaja: +1.2 = 1.2x damage dealt
Rakunda: +1.25 =  1.25x damage dealt
Tarukaja + Rakunda: 1.45 = 1.45x damage dealt
STATUS CHANCE = BASE STATUS CHANCE + BRAND STATUS CHANCE + STATUS CHANCE PASSIVES - ENEMY STATUS RESIST + (USER LUCK - ENEMY LUCK) * 0.5
TEMP ACCURACY = BASE SKILL ACCURACY + (USER AGI - ENEMY AGI) + (USER LUCK - ENEMY LUCK) * (1 * SUKUNDA/SUKUKAJA)
FINAL ACCURACY = TEMP ACCURACY + ACC BRANDS + ACC SKILLS - EVASION BRANDS - EVASION SKILLS 
There is a minimum hit chance, and it will take either that or the accuracy depending on what's higher.
CRIT CHANCE = BASE CRIT CHANCE + CRIT BRANDS + (USER LUCK - ENEMY LUCK)