Difference between revisions of "Democalypse"

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m (Clarification for Multiplier)
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* You get 0.1 per weakness hit (max 0.4 per spell), and 0.05 per 1% of the horde's HP
 
* You get 0.1 per weakness hit (max 0.4 per spell), and 0.05 per 1% of the horde's HP
 
** Which means 4.8 max for 12 spells, plus 5.0 for clearing the horde's hp (=10.8)
 
** Which means 4.8 max for 12 spells, plus 5.0 for clearing the horde's hp (=10.8)
 +
** The Prelim Horde demon is actually coded as 4 separate demons. Weakness hit is capped at 0.1 '''per demon per spell'''. This means skills like [[Ashura]], [[Dragon Blade]] and [[MahaLantine]] will only give +0.4, despite hitting weakness more than once.
 +
*** This also makes random targeting attacks bad for Prelim, since if you hit the same demon twice, you will not gain multiplier from the second hit.
 
* You can gain additional multiplier by using specific demons:
 
* You can gain additional multiplier by using specific demons:
 
** Demons like [[Agni]], [[Ym]], and [[Anzu]] can increase your multiplier due to their passive's additional hits.
 
** Demons like [[Agni]], [[Ym]], and [[Anzu]] can increase your multiplier due to their passive's additional hits.
 
** Demons like [[Mot]] and [[Masakado A]] can increase your multiplier due to gaining extra press turns
 
** Demons like [[Mot]] and [[Masakado A]] can increase your multiplier due to gaining extra press turns
 
*** The theoretical maximum multiplier is 12.8 for the first day (using Mot, Masakado A, and Anzu/Agni/Ym, while clearing the horde's HP), or 13.6 the following days (with the same setup)
 
*** The theoretical maximum multiplier is 12.8 for the first day (using Mot, Masakado A, and Anzu/Agni/Ym, while clearing the horde's HP), or 13.6 the following days (with the same setup)
 +
** [[Flauros]] is unique in that his chain effects all come from separate skills ([[Iron Fist]] chains into [[Hell Leopard]], which further chains into his Panel 2 Bonus). This allows him to farm an absurd amount of multiplier, since he can bypass the "only once per skill" limitation on weaknesses hit bonus.
  
 
= Schedules =
 
= Schedules =

Revision as of 23:49, 14 December 2020

Democalypse announcement news posts:
https://d2-megaten-l.sega.com/en/news/detail/071551.html

https://d2-megaten-l.sega.com/en/news/detail/071930.html

TBD.

Overview

Democalypse is a bi-weekly event in which factions compete against one another by defeating Calamities (boss demons with extremely high HP, shared across faction members), in three areas across Tokyo.

Basic Concepts

Each Democalypse event is divided into three phases, Before Cull, During Cull, and After Cull. In the Before Cull phase, faction leaders will choose one of three available areas to target: Shinjuku, Akihabara or Odaiba. Each of these areas corresponds to an elemental weakness that is shared across all enemy demons in that area. In this phase, players may do simulated practice battles. In the During Cull phase, players are able to fight their faction's selected Calamity twice each day. Each battle requires that players prepare a team of 6 unique demons, divided into sub-teams of 3: One sub-team to use elemental AoE (area of effect) attacks against a horde of demons, and the other sub-team to use elemental ST (single-target) attacks against the Calamity boss. Once a demon has been used in a battle, it cannot be used in a Democalypse battle until the next day. This means players must prepare 12 unique demons, to be used across 2 daily battles.

In the After Cull phase, faction and player rankings are displayed, and rewards are distributed.

Etiquette

Democalypse is a team effort, and 1 person not participating drags everybody down a lot.

If you are going to be absent please make sure to inform your clan as to minimize drama from lack of participation. The Democ system will unfortunately not allow clan leaders to see detailed stats. Meaning that players can troll by not participating, bringing everybody down coins not only in the overall score if you get knocked down from a percentage tier, but downed bosses as well. Accountability is the most desired trait if you are a player looking to join a high end democ clan above sheer account power level.

Scoring

During the Horde wave of a battle, players score in the form of a bonus multiplier. The multiplier increases based on damage done, and how many times the elemental weakness of enemy demons is exploited. During the boss wave, all damage done to the Calamity is multiplied by this bonus multiplier, and is added to the total score.

In-depth multiplier explanation

  • You start off with 1.0 base multiplier
    • On day two, and three, the base multiplier will be increased based on your faction's participation bonus. Maximum increase is by 0.8 points for at least 20 participants, netting you a 1.8 base multiplier
  • You get 0.1 per weakness hit (max 0.4 per spell), and 0.05 per 1% of the horde's HP
    • Which means 4.8 max for 12 spells, plus 5.0 for clearing the horde's hp (=10.8)
    • The Prelim Horde demon is actually coded as 4 separate demons. Weakness hit is capped at 0.1 per demon per spell. This means skills like Ashura, Dragon Blade and MahaLantine will only give +0.4, despite hitting weakness more than once.
      • This also makes random targeting attacks bad for Prelim, since if you hit the same demon twice, you will not gain multiplier from the second hit.
  • You can gain additional multiplier by using specific demons:
    • Demons like Agni, Ym, and Anzu can increase your multiplier due to their passive's additional hits.
    • Demons like Mot and Masakado A can increase your multiplier due to gaining extra press turns
      • The theoretical maximum multiplier is 12.8 for the first day (using Mot, Masakado A, and Anzu/Agni/Ym, while clearing the horde's HP), or 13.6 the following days (with the same setup)
    • Flauros is unique in that his chain effects all come from separate skills (Iron Fist chains into Hell Leopard, which further chains into his Panel 2 Bonus). This allows him to farm an absurd amount of multiplier, since he can bypass the "only once per skill" limitation on weaknesses hit bonus.

Schedules

Time Frame Season Akihabara Shinjuku Odaiba
November 27 Dark.png Dark Elec.png Elec Ice.png Ice
December 28 Light.png Light Phys.png Phys Force.png Force
December 29 Fire.png Fire Dark.png Dark Elec.png Elec
January 30 Ice.png Ice Light.png Light Phys.png Phys
January 31 Force.png Force Fire.png Fire Dark.png Dark
February 32 Elec.png Elec Ice.png Ice Light.png Light
February 33 Phys.png Phys Force.png Force Fire.png Fire
March 34 Dark.png Dark Elec.png Elec Ice.png Ice
  • Bonus area in BOLD
  • There are 3 locations: Akihabara, Shinjuku, and Odaiba
  • There are 7 Calamities, each based on a different weakness, which rotate

Area Information

Dark
Horde Calamity
Ares Quetzalcoatl
Skills Skills
Herculean Strike Mahamaon
Counter Mazanma
Hama Mahama
Dekunda Affinity Shift: Dark
Notes Notes
Uses Dekunda -
Fire
Horde Calamity
Makara Mastema
Skills Skills
Makara Break Mabufula
Bufu Rakukaja
Rakukaja Mabufu
Null Weak Affinity Shift: Fire
Notes Notes
Uses Rakukaja Uses Rakukaja
Force
Horde Calamity
Kresnik Mother Harlot
Skills Skills
Sukunda Mazionga
Null Elec Elec Boost
Zio Mazio
Mana Aid Affinity Shift: Force
Notes Notes
Uses Sukunda -
Ice
Horde Calamity
Ammut Seraph
Skills Skills
Rebellion Maragion
Agi Tarunda
Madness Nails Maragi
Agility Amp II Affinity Shift: Ice
Notes Notes
- Uses Tarunda
Elec
Horde Calamity
Unicorn Zaou-Gongen
Skills Skills
Zan Mazanma
Null Charm Force Boost
Mazan Mazan
Bufudyne Affinity Shift: Elec
Notes Notes
- -
Light
Horde Calamity
Baphomet Black Frost
Skills Skills
Mamudo Mamudoon
Life Drain Mabufula
Mudo Mamudo
Mana Gain Affinity Shift: Light
Notes Notes
- -
Phys
Horde Calamity
Hathor Tsukuyomi
Skills Skills
Amrita Maragi
Zan Mabufu
Zionga Mazan
Meposumudi Affinity Shift: Phys
Notes Notes
- -

"Affinity Shift: <Element>: Becomes Weak against <Element>. -70% to all (including Almighty) attack damage received excluding <Element>. -100% to Critical hit rate of damage received."

Rewards

  • You earn two kinds of rewards:
    • Based on your faction's placement on the rankings
    • and based on your personal placement on the rankings
Faction Ranking Rewards Faction Ranking Rewards (BONUS AREA)
Top Gems Demo Coins Magnetite Top Gems Demo Coins Magnetite
0.1% - 3.0% 300 250 500,000 0.1% - 3.0% 450 375 750,000
3.1% - 10.0% 250 200 150,000 3.1% - 10.0% 375 300 225,000
10.1% - 40.0% 250 150 50,000 10.1% - 40.0% 375 225 75,000
40.1% - 70.0% 200 100 30,000 40.1% - 70.0% 300 150 45,000
70.1% - 100.0% 200 50 10,000 70.1% - 100.0% 300 75 15,000
Personal
Top Yasaka Magatama 1★ Prize Cube (Personal) Kasane Magatama
0.1% - 3.0% 10 10 1
3.1% - 10.0% 8 5 1
10.1% - 40.0% 8 1 -
40.1% - 70.0% 6 - -
70.1% - 100.0% 6 - -
Prize Cube (Personal) can contain
Kasane Magatama 1
Blank Genome 1
Skill Extraction File 2
Yasaka Magatama 2★ 2
Macca 100,000
Macca 50,000
Participation Reward (up to 2 times daily) Gems x20
Vanquish Reward Demo Coins x10

In addition to the distributed rewards, a participation reward of 20 gems is given to players every time they participate in a democalypse battle. A reward of 10 Democalypse Coins is also given to all faction members each time the faction defeats a Calamity.

Democalypse Coins

Coins can be exchanged in the Cull shop for a variety of prizes, including Seraph and Norn, their spirits, Absolute Summon Files and Ultimate Summon Files.

Exchange Lineup Democalypse Coins needed
5★ Herald Seraph (1st time) × 1 1,500
5★ Herald Seraph (2nd time and after) × 1 2,000
Seraph Spirit × 5 25
5★ Megami Norn (1st time) × 1 1,500
5★ Megami Norn (2nd time and after) × 1 2,000
Norn Spirit × 5 25
Absolute Summon File × 1 1,000
Ultimate Summon File × 1 100
Universal Spirit 5★ × 1 (max. 50 times, until 3/31 2021) 100

Note: *"Seraph/Norn Spirit × 5" will be available after "5★ Herald Seraph/Megami Norn" has been exchanged.

Ranking


Past (and future) rankings can be found on its own wiki page: Democalypse Ranking

Tier List/Evaluations

For an in-depth guide and tier on Democalypse, please go here.

See also