Difference between revisions of "Cu Chulainn A/Builds"

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(Role Summary: has become a very good option of the turn 1 teams currently in the meta so upping his PVP from 8 to 8.5)
(Role Summary: adding references to Drain Teams and HeroMasaT1)
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|pro=
 
|pro=
 
*Has full pierce on two elements.
 
*Has full pierce on two elements.
*[[Barbed Spear]] deals three separate hits, allowing it to function as an [[Endure]] breaker.
+
*[[Barbed Spear]] deals three separate hits, allowing it to function as an [[Endure]] breaker. He is a good candidate for [[Hero Masakado T1]]
 
*Auto-Charge at end of turn allows him to deal massive damage if he is not taken out.  
 
*Auto-Charge at end of turn allows him to deal massive damage if he is not taken out.  
*Teal has [[Drain Phys]] to pair with Rama, increasing his survivability.
+
*Teal has [[Drain Phys]] to pair with [[Rama]] in [[Drain Teams]], increasing his survivability.
 
|con=
 
|con=
 
*Needs to survive an entire round to make use of the Auto-Charge effect.
 
*Needs to survive an entire round to make use of the Auto-Charge effect.

Revision as of 03:28, 28 April 2020

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Cu Chulainn A.jpg Cu Chulainn A
Red Teal Purple 8 8.5 8.5
Pros
  • Has full pierce on two elements.
  • Barbed Spear deals three separate hits, allowing it to function as an Endure breaker. He is a good candidate for Hero Masakado T1
  • Auto-Charge at end of turn allows him to deal massive damage if he is not taken out.
  • Teal has Drain Phys to pair with Rama in Drain Teams, increasing his survivability.
Cons
  • Needs to survive an entire round to make use of the Auto-Charge effect.
  • Missing just one of Barbed Spear's 12 hits will result in lost press turns.
  • Requires damage booster transfers as nothing in his kit provides it.

PvE Builds

PvP Builds