Difference between revisions of "Celestial Long"

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(Teams proven to work)
m (fixed alilat being listed as a he)
 
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*Just need HP on Brands on everyone.  
 
*Just need HP on Brands on everyone.  
**2900 on AbaA (Lv45), 3100 on Mot (Mot doesnt need that much as he wont get hit by Force AoE), 3550 on Quetz, 3550 on Alilat (Alilat needs the most as he is your Anti Repel Pierce)
+
**2900 on AbaA (Lv45), 3100 on Mot (Mot doesnt need that much as he wont get hit by Force AoE), 3550 on Quetz, 3550 on Alilat (Alilat needs the most as she is your Anti Repel Pierce)
 
*Turn order was Quetz-Mot-Alilat-Aba
 
*Turn order was Quetz-Mot-Alilat-Aba
 
**Giving Alilat Lead Brands would make this easier, as you can Lydia on Half Turns. I was lazy. Dont be like me.
 
**Giving Alilat Lead Brands would make this easier, as you can Lydia on Half Turns. I was lazy. Dont be like me.
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|a1=ArchTeal|
 
|a1=ArchTeal|
 
|d1=Hell Biker|
 
|d1=Hell Biker|
|s1=Fog Breath|
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|s1=Acid Breath|
 
}}
 
}}
  
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*[https://twitter.com/gedou_specter/status/1201644701549498369?s=21 Video]
 
*[https://twitter.com/gedou_specter/status/1201644701549498369?s=21 Video]
 
==Drain Team Variant Team Composition created and influenced by Zolomon, Tested and Posted by [redacted]==
 
 
'''Team 1'''
 
{{Party|h1=Charge DPS|h2=Guaranteed Crit for DPS/Auto Support|h3=More Speed/Auto Support|h4=Support/MORE Speed
 
|a1=ArchCommon|a2=ArchPurple|a3=ArchPurple|a4=ArchPurple
 
|d1=Kartikeya|d2=Hell Biker|d3=Fenrir|d4=Yoshitsune
 
|s2=Auto-Sukunda|s3=Auto-Rakundas|s4=Phys Boost|s1b=Charge
 
* Your Main Charge DPS can vary, but I used Yoshi for this one.
 
* Preferably have two fast demons with both Auto Taruka/Rakunda and Sukuka/Sukunda. Used Hell Biker and Fenrir for ez speed and having an auto skill
 
* Used Karti for more speed, but can be changed for another dps, preferably one with phys attack. Asura could work here along with P3 Mara as an example
 
* Best choice here will be Templar Dragon in most cases for the charge dmg bonus
 
* If your Phys Demon has a chance of missing like my Yoshi did, then have your team comp all be set to 1 hp, point of it is to do as much dmg as possible and to have auto debuffs on Long last for 3 turns still stead of 2 if all Yoshi hits land [Assuming you use Yoshi or some variant]. There's also a save point right near the boss so save under that one for less time walking to Long's chamber
 
 
'''Team 2'''
 
{{Party|h1=Force Drain Phys Dodger and Support|h2=DPS with conveint Phys and Force Drain|h3=Anti-Pierce&Yellow|h4=Support/Lydia Caster
 
|a1=ArchPurple|a2=ArchTeal|a3=ArchYellow|a4=Arch
 
|d1=Garuda A|d2=Susano-o A|d3=Rama|d4=Fafnir
 
|s1=Evade|s1b=Tarunda|s2=Great Aim|s2b=Epitome of Agression|s3=Evade|s3b=Enduring Soul|s4=Lydia|s4b=Acid Breath
 
* Reccomended Dx2s in this order: Xana [Unlocked by beating AG2 F50]-Chalk Eater-Templar Dragon. Reasons: Xana for Minus 1 mp in AG2, Chalk for possible extra Turns and Templar For DPS w charge
 
* VERY Gacha Based. Would only use personally if no Mot, Abaddon A, or  grind for Magnetite/Brands. Does not help since GarudA and SusA comes from a limited banner that comes every 2-3 months in most cases.
 
* Turn-Order: GarudA-SusA-Rama-Faffy
 
* Skill Order: Tarunda, Violent Slash[VS for short for this particular instance]/Pass, Luster Candy, Lydia on Rama, Pass, VS. T2: Pass VS Pass Lydia on Faffy for less risk with Dragon Storm Spam, Pass VS Pass Acid Breath. This will be the first two turns assuming all VSs land and a similar move order will happen throughout the fight, adapt if needed such as SusA missing or no more Lydia on Rama. Can change Acid breath to Sukunda, but will take more time killing Long
 
* In most cases, your Rama should be able to tank 3 dragon storms like mine was without enabling endure/death. 2 Lydia passes with Rama should allow him to tank another one. This is assuming your Phys Dodger has tarunda up or have grinded to 60 Wind Berserk Element
 
* SusA is heavily advised if given the chance against Long, but can be thoertically replaced with a demon like Seth who can self Heal when using Ouas
 
Reccomended Stats: SusA w as much Acc% and War since he will take virtually 0 dmg if Long DOES NOT use dragon whip if SusA misses. Rama: Evasion, HP and MDef, GarudA: As much evasion if possible and include some PDEF, Fafnir: MDEF and HP%+
 
* A drain based team here is harder to pull off then Repel Demons since Long can spam Dragon Storm for all of its turns and has more chances to do so keep this in mind if you're using a drain team over other team comps that dont involve DPS Rush or Repel Variant. Good Luck if you do use this drain team comp variant.
 
* Berserk Element: 130 total, 15 Phys Berserk,
 
* PLZ grind berserk elements if you're able to, took me 400+ tries due to one mess up with the ai using the wrong move the player wants, hitting both dragon tooths on rama and killing him too many times, and/or SusA missing.
 

Latest revision as of 21:47, 31 May 2022

Overview

  • Long is here to fuck up your day
  • Immune to all elements.
    • So only Phys and Almighty is able to damage him.
  • 90% Evade and Acc.
  • 6x Random Hit Almighty Damage when you miss.
  • 80k HP.
  • Even though it does not state it - His Force AoE DOES Pierce

Stats

  • Dragon Storm has a Force Pierce effect on the skill that is missing in the skill description.

General Tactic

  • Two common tactics are Reflect Tank and Heavy Hitter Charge tactic.
  • If you have godlike brands and full demon panels, you can also try to kill him T1
    • See Team Section for various teams and/or Videos detailing the setup and fight.

Teams proven to work

Reika - Reflect Tactic

Team 1:

Speed & Support Speed & Support Phys DPS Support
ArchClear.png Kartikeya.jpg Kartikeya ArchPurple.png Hell Biker.jpg Hell Biker ArchPurple.png Yoshitsune.jpg Yoshitsune Abaddon A.jpg Abaddon_A
Offensive Cry Epitome of Carnage Luster Candy
Butcher
  • Kartikeya helps you reach the 30k battle speed required to start first, and provide additional accuracy for Yoshi.
  • Hell Biker need divine brands and maxed Red Zone to cast it thrice in a row.
  • Yoshitsune requires Panel 2 for triple Hassou Tobi. Panel 1 is highly recommended for the additional accuracy.
  • Abaddon Alt is used for auto-debilitate. Blood Rush or Tarukaja can be used in place of Luster Candy.
  • Use either Eileen or Kangaroo Boxer as D2. The former has a chance to generate random press turns from Hassou Tobi, while the latter gives a slight STR bonus to bump up Hassou Tobi damage.

Team 2 (Megakin as D2):

Phys Reflect Anti-Pierce Force Reflect Phys Reflect
ArchTeal.png Quetzalcoatl.jpg Quetzalcoatl ArchClear.png Alilat.jpg Alilat Mastema.jpg Mastema Rangda.jpg Rangda
Defensive Cry Lydia Tarunda Lydia
Mediarama Rakunda Rakukaja
  • Quetz is required in Teal for Reflect Physical. He is used as a support here, giving you buff control and an emergency party resurrect. Defensive Cry is the most powerful buff/debuff combo spell, swinging defense entirely to your favor.
  • Alilat is your anti-pierce unit. Lydia is great for attrition battles like these as it has no usage limits.
  • Mastema provides Reflect Force and can act as buff control in a pinch. He can be replaced with other Reflect Force units like Teal Long, but they lose out on the additional HP panels provide.
  • Rangda is your second Reflect Phys + Lydia unit. Teal Gogmagog with Resist Force + Lydia is a strictly better unit, use him if you have him!
  • Megakin D2 increases reflect damage dealt.

General strategy

  • There is a save point near the boss. Use it to reduce the number of steps required to reach him (in case you need to tweak your party).
  • Try to get to Force Berserk level 60 to soften up Dragon Wind.
  • Lead with Team 1. Pass Kartikeya's turn and cast Red Zone. Cast Hassou Tobi on Yoshi's turn and Luster Candy on the half turn. Pass again on Kartikeya, Red Zone and Hassou Tobi. On the last half turn, switch to your second team.
    • This effectively lets you take another shot at the boss with the same team later.
  • How Team 2 performs largely depends on luck. On some turns, Long will do nothing but Dragon Tooth into your reflect units, damaging himself and burning press turns. On bad turns, he will relentlessly Dragon Wind and outdamage your Lydia heals.
    • Load up your demons with HP% Life Brands and Panels if possible. The higher your max HP, the more mileage you get out of Lydia.
  • When the team inevitably falls, Team 1 will get switched in. Cast Offensive Cry and Red Zone to buff up Yoshi and hopefully give you enough damage to clean up the fight with one last Hassou Tobi.

Maaster - Reflect Tactic

  • Basically the same idea as Reika above, with slight alterations.

Team 1:

Red Zone Speed Damage Buffs
ArchTeal.png Hell Biker.jpg Hell Biker ArchPurple.png Garuda.jpg Garuda ArchPurple.png Yoshitsune.jpg Yoshitsune ArchPurple.png Ananta.jpg Ananta
Acid Breath Speedster Phys Boost
Charge
  • Ananta for buffs, Garuda for Speed, Biker for Red Zone and Acid Breath.
  • P3 Yoshi, 13% acc + 10% from Aim Set. 1900 Patk.
  • Replace Garuda with Karti if you can.
  • Use Templar as Dx2 for increased Charge damage.
  • Just Pass, RZ, Pass, Charge, Pass, Acid Breath, Pass, HT.
    • That team will die after, but its purpose - the damage - has been fulfilled.

Team 2:

Anti-Repel Pierce Force Repel Phys Repel Phys Repel
ArchClear.png Alilat.jpg Alilat ArchPurple.png Mot.jpg Mot ArchTeal.png Quetzalcoatl.jpg Quetzalcoatl ArchTeal.png Abaddon A.jpg Abaddon A
Lydia Diarahan Defensive Cry Lydia
Life Gain War Cry
  • Just Lydia everyone (Focus on Alilat and Abaddon A), keep Defensive Cry (and War Cry if you can) up and pray he will Tooth into Aba or Quetz.
    • His reflected Force AoE wont damage him, only his reflected Phys ST.
  • Diarahan for emergencies. If one or two of your team actually die, Quetz can revive.
  • Use Megakin as Dx2 for enhanced Reflect Damage.
  • Just need HP on Brands on everyone.
    • 2900 on AbaA (Lv45), 3100 on Mot (Mot doesnt need that much as he wont get hit by Force AoE), 3550 on Quetz, 3550 on Alilat (Alilat needs the most as she is your Anti Repel Pierce)
  • Turn order was Quetz-Mot-Alilat-Aba
    • Giving Alilat Lead Brands would make this easier, as you can Lydia on Half Turns. I was lazy. Dont be like me.

Buffie - Charge Seth

Team 1:

Demon 4
Feng Huang.jpg Feng Huang Garuda.jpg Garuda Yatagarasu.jpg Yatagarasu Any Demon
  • Just used for Auto-Debilitate. Team will die t1, then switch to Team 2.

Team 2:

Anti-Repel Pierce Phys Repel Force Repel Damage
ArchClear.png Alilat.jpg Alilat ArchYellow.png Mitra.jpg Mitra ArchTeal.png Long.jpg Long ArchTeal.png Seth.jpg Seth
Lydia Sukukaja Lydia Phys Amp
War Cry Tarukaja Rakukaja Charge
  • Templar Dragon as Dx2.
  • P3 Seth, Lv45 Long
  • Turn order: Alilat-Seth-Long-Mitra
  • Keep Lydia/Buffs up, Charge and Ouas with Seth.
  • Video

Japanese Player on Twitter - Turn 1 Kill

Team 1:

Debuff Demon 2 Demon 3 Demon 4
ArchTeal.png Hell Biker.jpg Hell Biker Any Demon Any Demon Any Demon
Acid Breath
  • Just cast Fog Breath.

Team 2:

Damage Buff Damage Damage
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen ArchYellow.png Kartikeya.jpg Kartikeya ArchTeal.png Mara.jpg Mara ArchPurple.png Yoshitsune.jpg Yoshitsune
Savage Glee Offensive Cry Phys Amp Butcher
Great Aim Blood Rush Epitome of Carnage Charge
  • Gongen goes first to give everyone Crit, then Karti for buff, then Mara and Yoshi for Damage
  • P3 Mara, Zaou and Yoshi; P0 Karti