Difference between revisions of "Celestial Huang Long"

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=Overview=
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*The hardest Celestial - can only be fought if you have beaten the other four.
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*200k HP makes it a long fight.
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*Drain/Repelling his attacks through Ata/Alilat/Rama gains him press turns.
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*~35000 Battle Speed.
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*Cycles through Elements, after 4 turns he does Almighty Mortal Spam
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==Skills==
 
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==General Tactic==
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*Kill him asap, as its not likely to win a prolonged fight without the means of Drain Pierce or Repel Pierce, also its hard to outheal/outrevive him.
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*In his turns he always goes his current rotation (In the current clear...further testing is needed!)
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**That means Fire ST T1, Elec Random Hits T2, etc etc. See his skill.
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*The Quick Kill Strat therefore goes to try to kill him on turn 2 or 3 at latest.
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==Teams Proven to Work==
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===Quick Kill Strat===
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'''Maaster:'''
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{| border=0 align="left"
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|+ '''Team 1 Boxer'''
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| valign="top" |{{DemonBuild:Thin|demon=Zaou-Gongen|archetype=Red|skill1=Epitome of Carnage|skill2=Endure|brands=Lead, Life with Crit%|statreq=PATK > 1300, Panel 3}}
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| valign="top" |{{DemonBuild:Thin|demon=Mara|archetype=Purple|skill1=Butcher|skill2=Phys Amp|brands=Divine, PAtk%|statreq=PATK > 1850, Panel 3}}
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| valign="top" |{{DemonBuild:Thin|demon=Jack Frost|archetype=Yellow|skill1=Auto-Taruka|skill2=Auto-Rakunda|brands=Life|statreq=HP > 2500}}
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| valign="top" |{{DemonBuild:Thin|demon=Pyro Jack|archetype=Yellow|skill1=Auto-Sukunda|skill2=Auto-Sukuka|brands=Life|statreq=HP > 2500}}
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|}
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<div style="clear: both;"></div>
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*This team fully banks on Maras Damage. Gongen has full Crit% with Patk% sprinkled in.
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*With Divines you can use [[Hell Thrust]] four times.
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*Boxer is used for his position hack, so we go first.
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{| border=0 align="left"
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|+ '''Team 2 Debuff'''
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| valign="top" |{{DemonBuild:Thin|demon=Orcus|archetype=Yellow|skill1=-|skill2=-|brands=Life|statreq=}}
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| valign="top" |{{DemonBuild:Thin|demon=Hecatoncheires|archetype=Clear|skill1=-|skill2=-|brands=Life|statreq=}}
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| valign="top" |{{DemonBuild:Thin|demon=Indrajit|archetype=Purple|skill1=Elec Boost|skill2=Elec Amp|brands=Life|statreq=}}
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| valign="top" |{{DemonBuild:Thin|demon=Asherah|archetype=Yellow|skill1=|skill2=|brands=Life|statreq=}}
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|}
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<div style="clear: both;"></div>
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*This Team is for debuffing, see Tactic on next paragraph. Important part is just surviving HLs turn and then debuffing his defense. I used Orcus' [[War Cry]] for this. Feel free to use any team you want.
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'''Tactic:'''
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*For this to work, there a several key pieces that need to fit together. The perfect run would be like this:
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**Boxers Position Hack procs
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**Gongens [[God's Hand]] crits, giving everyone crit.
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**You use Maras [[Hell Thrust]] four times, while the Jacks only use Tag and Gongen alternates between Basic Attack and [[God's Hand]].
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**On HLs turn, he will not kill any of your demons.
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***There is a bit of RNG involved, but if you use Endure on Gongen and pure Life on the Jacks, it is pretty likely.
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**You repeat your first turn, stopping at the last half press turn (on Mara), then swap your teams.
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**This makes it HLs turn again, which he will spend spamming his Elec Random Hit move.
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**You need to survive this and debuff his defense, so his Auto Luster will only get him to neutral.
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**Once your second team dies (You cannot switch back manually), you repeat your first turn, giving you the win.

Revision as of 16:05, 10 April 2020

Overview

  • The hardest Celestial - can only be fought if you have beaten the other four.
  • 200k HP makes it a long fight.
  • Drain/Repelling his attacks through Ata/Alilat/Rama gains him press turns.
  • ~35000 Battle Speed.
  • Cycles through Elements, after 4 turns he does Almighty Mortal Spam

Skills

General Tactic

  • Kill him asap, as its not likely to win a prolonged fight without the means of Drain Pierce or Repel Pierce, also its hard to outheal/outrevive him.
  • In his turns he always goes his current rotation (In the current clear...further testing is needed!)
    • That means Fire ST T1, Elec Random Hits T2, etc etc. See his skill.
  • The Quick Kill Strat therefore goes to try to kill him on turn 2 or 3 at latest.

Teams Proven to Work

Quick Kill Strat

Maaster:

Team 1 Boxer
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Epitome of Carnage
Endure
Brands
Lead, Life with Crit%
Requirements
PATK > 1300, Panel 3
ArchPurple.png Mara.jpg Mara
Skills
Butcher
Phys Amp
Brands
Divine, PAtk%
Requirements
PATK > 1850, Panel 3
ArchYellow.png Jack Frost.jpg Jack Frost
Skills
Auto-Taruka
Auto-Rakunda
Brands
Life
Requirements
HP > 2500
ArchYellow.png Pyro Jack.jpg Pyro Jack
Skills
Auto-Sukunda
Auto-Sukuka
Brands
Life
Requirements
HP > 2500
  • This team fully banks on Maras Damage. Gongen has full Crit% with Patk% sprinkled in.
  • With Divines you can use Hell Thrust four times.
  • Boxer is used for his position hack, so we go first.
Team 2 Debuff
ArchYellow.png Orcus.jpg Orcus
Skills
-
-
Brands
Life
ArchClear.png Hecatoncheires.jpg Hecatoncheires
Skills
-
-
Brands
Life
ArchPurple.png Indrajit.jpg Indrajit
Skills
Elec Boost
Elec Amp
Brands
Life
ArchYellow.png Asherah.jpg Asherah
Brands
Life
  • This Team is for debuffing, see Tactic on next paragraph. Important part is just surviving HLs turn and then debuffing his defense. I used Orcus' War Cry for this. Feel free to use any team you want.

Tactic:

  • For this to work, there a several key pieces that need to fit together. The perfect run would be like this:
    • Boxers Position Hack procs
    • Gongens God's Hand crits, giving everyone crit.
    • You use Maras Hell Thrust four times, while the Jacks only use Tag and Gongen alternates between Basic Attack and God's Hand.
    • On HLs turn, he will not kill any of your demons.
      • There is a bit of RNG involved, but if you use Endure on Gongen and pure Life on the Jacks, it is pretty likely.
    • You repeat your first turn, stopping at the last half press turn (on Mara), then swap your teams.
    • This makes it HLs turn again, which he will spend spamming his Elec Random Hit move.
    • You need to survive this and debuff his defense, so his Auto Luster will only get him to neutral.
    • Once your second team dies (You cannot switch back manually), you repeat your first turn, giving you the win.