Brands of Sin: Deceit

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Brands of Sin

Brands of Deceit

Wu Kong (Stage 1~5)

Stage 4~5

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Yomotsu-Shikome - Weak - - - Weak Resist
Tarunda, Toxic Sting, Bufula, —
Oni - - - Weak - - -
Tetra Break, Maragi, Vajra Blast, —
Pisaca - Weak - - Null Weak Resist
Mamudo, Charm Bite, Life Drain, —

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Zouchouten - Null Weak - - Resist -
Rakukaja, Vajra Blast, Agilao, —
Oni - - - Weak - - -
Tetra Break, Maragi, Vajra Blast, —
Pisaca - Weak - - Null Weak Resist
Mamudo, Charm Bite, Life Drain, —

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Wu Kong Resist Resist - Weak Resist Resist Weak
Phys Boost, Taunt, Oni-Kagura, Charge

Vishnu (Stage 6~9)

Stage 6~7

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Virtue - - - Weak Null Null Weak
Meclosedi, Null Mute, Hamaon, Barrier
Gui Xian - Weak Null - - - -
Bufula, Mabufula, Ice Boost, Rakukaja
Pisaca - Weak - - Null Weak Resist
Mamudo, Charm Bite, Life Drain, Ju

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Virtue - - - Weak Null Null Weak
Meclosedi, Null Mute, Hamaon, Barrier
Gui Xian - Weak Null - - - -
Bufula, Mabufula, Ice Boost, Rakukaja
Mitra Repel - Weak - - Resist Resist
Maju, Barrier Break, Evil Gaze, Megido

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Vishnu - Null Drain - Null Null Null
Bufudyne, Holy Wrath, Avatar, Mudodyne, Null Fire
  • Vishnu has Null Fire!
  • Vishnu has the skill Avatar, which revives it with 1 HP on death.
  • Vishnu is not weak to Phys, so using Phys attackers work.
  • Recommended Demons: 3★ Ose, 3★ Horus, 4★ Sandalphon, 4★ Beelzebub, 5★ Yoshitsune

Stage 8~9

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Mitra Repel Resist Weak Resist - Resist Resist
Maju, Barrier Break, Evil Gaze, Megido, Resist Fire, Resist Elec
Hanuman Resist - Null Weak Null - Resist
Resist Phys, Vorpal Blade, Mazanma, Madness Nails, Null Ice, Resist Dark
Berserker Null - - Null Resist - -
Charge, Dark Sword, Mabufu, Enduring Soul, Null Elec, Resist Force
Battle Speed (12667 / 13800)

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Ose - - - - Resist Resist Resist
Hades Blast, Mazionga, Charge, Counterstrike, Resist Force, Resist Light
Hanuman Resist - Null Weak Null - Resist
Resist Phys, Vorpal Blade, Mazanma, Madness Nails, Null Ice, Resist Dark
Berserker Null - - Null Resist - -
Charge, Dark Sword, Mabufu, Enduring Soul, Null Elec, Resist Force
Battle Speed (12867 / 14467)

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Vishnu (4.2k HP / 4.9k HP) - Drain Drain Repel - Null Null
Ice Age, Holy Wrath, Avatar, Thunderclap, Null Fire, Repel Elec
Battle Speed (12000 / 13800)
  • Vishnu has Drain Fire and Repel Elec!
  • Recommended Demons: 3★ Ose, 4★ Sandalphon, 4★ Orochi, 4★ Sphinx

Metatron (Stage 10)

Wave 1

Hanuman Orochi Horus


Deceit-10-hanuman.jpg Deceit-10-orochi.jpg Deceit-10-horus.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Hanuman Rs - - Rs Nu Dr -
Orochi - Nu Nu Rs Rs - Rs
Horus Rs Rs - Rs - Rp Wk
Battle Speed 18,700

Wave 2

Titania Orochi Horus


Deceit-10-titania.jpg Deceit-10-orochi.jpg Deceit-10-horus.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Titania - - - - - Rs Rp
Orochi - Nu Nu Rs Rs - Rs
Horus Rs Rs - Rs - Rp Wk
Battle Speed 17,600

Wave 3

Metatron



Deceit-10-metatron.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Metatron Rs Rs Rs Rs Rs Nu -
Battle Speed 16,200

Auto-Battle Team

Explanation

The party goes like this:

Speedster + Debuffer DPS Phys Null/Repel/Drain or High Phys Evasion Healer
Any Demon Any Demon Any Demon Any Demon

or

DPS DPS DPS Healer
Any Demon Any Demon Any Demon Any Demon
  • Speedster + Debuffer: Must have Speedster, Makarakarn, and Tarunda. Makarakarn is required to prevent Titania from wiping your party with magic, and helps reduce the number of turns Metatron gets by repelling Purgatory/Holy Wrath.
  • DPS: Must have an AoE, preferably Physical or Dark. Dark magic as Metatron is resistant to everything but Dark, and the Horus in the first two waves is weak to Dark. Physical DPS will get extra turns for the party whenever it crits, which is why AoE w/ acc is recommended to raise the chances of getting a single crit.
  • Phys Null/Evasion: Treat as a DPS. If Phys Null/Repel/Drain, it will stop the Hanuman/Orochi from using their AoE phys which hurts. If Phys Evasion, it'll lose them turns.
  • Healer: Must have Mediarama, other slot is for Diarama + Resists. Diarama is used as if you run any Phys Null/Repel/Drain, the enemies will regular attack a target, and the auto AI will heal that targeted ally up.

As for brands:

  • Speedster - Divine + Ward/Speed (Speed, HP, Phys Evasion)
  • Magic DPS - Divine + Ward (MATK, HP, Speed, Phys Evasion)
  • Phys DPS - War + Ward (PATK, ACC)
  • Healer - Divine + Ward (Recovery, HP, MATK, Speed, Phys Evasion)

Demons:

  • Fenrir: Speedster for getting your party's battle speed up to the required amount. Makarakarn is required to prevent Titania from wiping your party with magic, and helps reduce the number of turns Metatron gets by repelling Purgatory/Holy Wrath.
  • Pazuzu: Nulls Force/Dark/Light and heals. The force null loses turns for Hanuman when it uses Mazanma, and Light/Dark Null works wonders against Metatron after it blasts through the first Makarakarn.
  • Feng Huang: A speedier option than Pazuzu as a healer without any relevant Nulls and low HP. However, it can have way higher evasion + crit resistance which helps if you have trouble with the first two waves.
  • Pallas Athena: A good Physical DPS that comes with Mana Aid. Basically, a "budget" Yoshitsune.
  • Ose: Phys Null and Hades Blast.
  • Rangda: Phys Repel and Mudodyne

Videos of clears:

Additional discussion:

Example Parties

Speedster + Debuffer Magic Attacker (Dark) Phys Null Healer
ArchPurple.png Fenrir.jpg Fenrir ArchPurple.png Beelzebub.jpg Beelzebub ArchTeal.png Ose.jpg Ose ArchTeal.png Feng Huang.jpg Feng Huang
Makarakarn Dark Boost Oni-Kagura Resist Ice
Tarunda Samrecarm Bloody Glee Diarama
Speedster + Debuffer Phys Attacker Phys Repel Healer
ArchPurple.png Fenrir.jpg Fenrir ArchPurple.png Pallas Athena.jpg Pallas Athena Rangda.jpg Rangda ArchTeal.png Pazuzu.jpg Pazuzu
Makarakarn Hades Blast Resist Elec Resist Ice
Tarunda Phys Boost Mudo Diarama


  • Battle Speed needs to be 18,700+. If you cannot hit the battle speed, use a Purple Beelzebub for initial Makara Shift. Transfer Diarama for Beelzebub, and Mamudo + Diarama for Prometheus.
  • Templar Dragon helps a lot until you can get to a stable point with farming.
  • If you have excess skill points and free slots, transfer Samrecarm.

Strategy (Manual Play)

  • 1st wave - Kill order is Hanuman > Orochi > Horus. Hanuman will start off the fight always with Vorpal Blade (unless you have two nulls/repels/drains), and will start using it if the only one alive. Horus will just spam Diarama for 450, it's not a lot.
  • 2nd wave - If you have Makarakarn or an Elec Null/Drain/Repel, Titania will use Makajamaon. You can exploit that if playing manual - kill order should be Titania > Orochi > Horus.
  • 3rd wave - Metatron is really easy compared to the waves before, just outlast it.

Metatron (Stage 11)

Wave 1

Zhong Kui Horus Pazuzu


D11ZhongKui.jpg D11Horus.jpg D11Pazuzu.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Zhong Kui - Rs - Rs Rs Rs Rs
Horus Rs Rs - Rs - Rp Wk
Pazuzu - Rs Wk - Nu Dr Nu
Battle Speed 17,500

Wave 2

Horus Pazuzu Long


D11Horus.jpg D11Pazuzu.jpg D11Long.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Horus Rs Rs - Rs - Rp Wk
Pazuzu - Rs Wk - Nu Dr Nu
Long - - Rs Wk Nu - Rp
Battle Speed 19,833

Wave 3

Metatron



D11Meta.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Metatron Rs Rs Rs Rs Rs Nu -
Battle Speed 17,400

Auto Party

Horse's Speed Clear Team
ArchClear.png Kartikeya.jpg Kartikeya
Skills
Offensive Cry
Mana Aid
Brands
Speed, HP%, Acc%
ArchPurple.png Asura.jpg Asura
Skills
Phys Amp
Phys Boost
Brands
War, Shield, Phys ATK%
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Phys Boost
Epitome of Carnage
Brands
War, Phys ATK%
ArchRed.png Siegfried.jpg Siegfried
Skills
Great Aim
Epitome of Carnage
Brands
War, Phys ATK%

Kartikeya casts Offensive Cry each wave. Skanda provides critical %, and is a suitable replacement for Hell Biker's Red Zone if your demons have enough critical % of their own. Siegfried is not necessary, and any physical attacker will work just fine in his slot.

It's likely that Metatron will be killed T1 if crits land consistently. If he's not killed T1, Asura can tank 2-3 casts of Fire of Sinai before dying, at which point a single Hassou Tobi! from Yoshitsune should be more than enough to finish him off.

Use Eileen for 1 extra attack from Hassou Tobi! and Ashura, or Kangaroo Boxer for his cumulative damage buff.

Clear time ranges from 40-50 seconds.


Ronfar's Hell Gongen Team
ArchPurple.png Hell Biker.jpg Hell Biker
Brands
Divine, Speed+
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Savage Glee
Epitome of Carnage
Brands
Divine, Phys ATK%
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Phys Amp
Brands
War, Phys ATK%
ArchTeal.png Abaddon A.jpg Abaddon A
Skills
Muscle Punch
Phys Boost
Brands
Guard, Phys DEF%

Abaddon A's unique skill cancels Metatron's Auto-Luster Candy and then inflicts Debilitate, making the boss fight much easier. Muscle Punch seems to be the best way to get a decent damage output from a demon with otherwise generally weak stats. The rest is a standard Hell Gongen team; panels on Yoshitsune and Zaou-Gongen are nice but should not be necessary.

Metatron (Stage 12)

Wave 1

Zhong Kui Horus Pazuzu


D12ZK.jpg D12Horus.jpg D12Pazuzu.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Zhong Kui - Rs - Rs Rs Rs Rs
Horus Rs Rs - Rs - Rp Wk
Pazuzu - Rs Wk - Nu Dr Nu
Battle Speed 17,500

Wave 2

Horus Pazuzu Long


D12Horus.jpg D12Pazuzu.jpg D12Long.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Horus Rs Rs - Rs - Rp Wk
Pazuzu - Rs Wk - Nu Dr Nu
Long - - Rs Wk Nu - Rp
Battle Speed 19,833

Wave 3

Metatron



D12Metatron.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Metatron Rs Rs Rs Rs Rs Nu -
Battle Speed 18,000


Example Party

Fast Clear End Game Party
ArchPurple.png Asura.jpg Asura
Skills
Phys Amp
Epitome of Carnage
Brands
Life, Shield
Requirements
-
ArchRed.png Masakado A.jpg Masakado A
Skills
Mana Aid
Speedster
Brands
Divine, Speed
Requirements
-
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Auto-Rebellion
Phys Amp
Brands
Divine or War, Lead
Requirements
P3
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Epitome of Carnage
Butcher
Brands
War
Requirements
>=P2


Extremely Slow Clear End Game Party
ArchPurple.png Asura.jpg Asura
Skills
Vitality Amp II
Vitality Amp III
Brands
Life, Shield
Requirements
-
ArchClear.png Jeanne d'Arc.jpg Jeanne d'Arc
Skills
Diarama
-
Brands
Life/Spell, Heal
Requirements
-
ArchClear.png Ardha.jpg Ardha
Skills
-
-
Brands
Life/Spell, Heal
Requirements
-
ArchClear.png Lakshmi A.jpg Lakshmi A
Skills
Resist Force
-
Brands
Life/Spell, Heal
Requirements
-
  • The idea behind this team is to be able to outheal Metatron's damage, even if he uses Fire of Sinai four times, so that you can reliably clear even without a support demon.
  • Archetypes don't matter, although red and yellow are both useful on Lakshmi A, with red's Deathtouch triggering Diwali, and yellow's Defensive Cry giving buff control to make Asura even tankier.
  • Jeanne d'Arc should have Diarama or some other healing spell, so that she can still heal after using Orleans Prayer 3 turns in a row.
  • Lakshmi A needs Resist Force to avoid dying to Long's Mazandyne.
  • This team clears extremely slowly (up to 10 minutes per clear, with no support demon), which is actually somewhat beneficial: if you use all of your Aura Gate/duel stamina, you can leave it on auto and use more regular stamina than you started with.


Poor man's D12 team
ArchPurple.png Kartikeya.jpg Kartikeya
Skills
Mana Aid
Offensive Cry
Brands
Life, Shield
Requirements
-
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Auto-Rebellion
Phys Amp
Brands
Divine or War, Lead
Requirements
P3
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Epitome of Carnage
Butcher
Brands
War
Requirements
>=P2
ArchTeal.png Abaddon A.jpg Abaddon A
Skills
Luster Candy
Muscle Punch
Brands
Guard x2
Requirements
-
  • Will also require a good support demon
  • Kartikeya is only here to hit the BS limit; if you can hit it with Masakado A use him
  • Zaou-Gongen for the crit passing, Yoshitsune for damage dealing
  • Abaddon A removes LC, and debilitates Metatron.
    • He will LC our team on our turn to make sure we can tank Fire of Sinai more than 1-2 turns.
    • Instead of Muscle Punch and Guard brands you can also run a damage boost/phys AOE, and run Divine brands


Bricks, a dog and gongen
ArchTeal.png Barong.jpg Barong
Skills
Recovery Boost
Speedster
Brands
Life, Heal
Requirements
P1
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
-
-
Brands
Divine or War, Lead
Requirements
P3
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Phys Boost
Butcher
Brands
War
Requirements
>=P2
ArchYellow.png Orcus.jpg Orcus
Skills
Samrecarm
-
Brands
Life, Shield
Requirements
-
  • The idea behind this team is to have both damage and survivability.
  • Minimum Battle Speed is 18000 to outspeed Metatron. Getting outsped the 2nd wave is fine.
  • Barong provides Luster Candy with Barong Dance, healing and Speedster.
    • Teal gives you more chances to null Metatron's Purgatory and decrease his Press Turns.
  • Zaou-Gongen for the infinite crit spam with Panel 3.
  • Yoshitsune is the main damage dealer.
  • Orcus serves two purposes. Not only does he decrease the AOE damage from Metatron because of Hell's Gate but he also debuffs with War Cry.
    • Buff control is very important since without it you will die.
    • Ideally you want orcus to War Cry the first turn against the boss to reduce his attack.
    • Samrecarm is for insurance. You might need it.
    • Some notes on the AI:
      • If Barong doesn't have enough MP for Barong Dance and Orcus is yellow, he'll use Nocturne instead of war cry. It's not the best but hopefully you can survive anyway.

Metatron(Stage 13)

Wave 1

Ongyo-Ki Pallas Athena Yurlungur


D13OK.jpg D13PA.jpg D13Y.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Ongyo-Ki Rs - Rs - Rs Nu -
Pallas Athena Rs - - - Rs Nu Nu
Yurlungur - Nu Nu Rs - - Nu
Battle Speed 18,733

Wave 2

Pallas Athena Yurlungur Anzu


D13PA.jpg D13Y.jpg D13Anzu.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Pallas Athena Rs - - - Rs Nu Nu
Yurlungur - Nu Nu Rs - - Nu
Anzu - - - Nu Nu - -
Battle Speed 19,766

Wave 3

Metatron



D13Metatron.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Metatron Rs Rs Rs Rs Rs Nu -
Battle Speed 18,400