Brands

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Revision as of 15:32, 28 September 2018 by Dissi (talk | contribs) (Stats)
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Overview

Brands are items that raise the stats of a demon and can be equipped in 5 slots: Head, Right Arm, Left Arm, Body, and Legs. They come in 1~6★ rarities and with higher rarity, they contain more stats and upgrade potential. When multiple of the same type are equipped, a set effect (all of which are rated below) such as +25% HP can be also applied to a demon.

Duplicate sets can apply the effect multiple times on the same demon.

Stats

  • Head Brands can only have flat HP as their main stat
  • Body Brands can only have flat Physical or Magical Defense as their main stat
  • Right Arm Brands can have HP, Physical Attack, Physical Defense, Magical Attack, Magical Defense, Critical, Accuracy and Evasion, both flat and percentual, as their main stat
  • Left Arm Brands can have HP, Physical Attack, Physical Defense, Magical Attack, Magical Defense, Ailment Infliction and Ailment Resistance, both flat and percentual, as their main stat
  • Legs Brands can have HP, Physical Attack, Physical Defense, Magical Attack, Magical Defense, Healing Amount and Speed as their main stat
  • Secondary stats are all flat, and any piece can have HP, Physical Attack, Physical Defense, Magical Attack and Magical Defense as their secondary stat.
  • Tertiary stats are random, and anything can be on any Brand. Tertiaries are upgraded on Brand levels 3, 6 and 9; if a brand already comes with tertiary stats, instead of adding another tertiary at those level one of those stats will go up.

Set Effects

3 Piece Set

  • Divine - Increase MP regen by 1.
  • Life - Increase HP% by 50%.
  • Spell - Increase Magical Attack by 20%.
  • War - Increase Physical Attack by +20%.
  • Sick - Increase Ailment Infliction % by 20%.

2 Piece Set

  • Ward - Auto Barrier (prevents status ailments for 3 turns) at start of every wave/battle.
  • Speed - Increase Battle Speed by +25%
  • Guard - Increase Physical Defence by +30%.
  • Shield - Increase Magical Defence by +30%.
  • Lead - Act one turn earlier in your party (how valuable this is depends on your team order).
  • Heal - Healing Amount +30% (how valuable this is depends on the demon's skills).
  • Aim - Increase Phys AC +10%.
  • Dodge - Increase Phys EV +10%.