Adramelech

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Stats

Adramelech.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- Drain Weak - - - Resist
Info
Rarity Race Grade AI
5★ Fallen 85 Attack
6★ Stats
HP 1112 (110/353) Vitality 158 (110/353)
Strength 97 (258/353) Agility 166 (53/353)
Magic 202 (47/353) Luck 158 (100/353)
PATK 533 PDEF 552
MATK 754 MDEF 604
Innate Skills
Passive.png Fire Survivor Passive +15% to Fire damage and HP stops at 1 HP upon receiving the first killing blow.
Passive.png Sun God's Majesty Passive Adds Fire Pierce.

+25% to Fire damage dealt. -15% to Fire damage received.
Activates the following Chain Effect at the beginning of the 1st turn:
Increases ATK, DEF and EV/AC of all party members by 20%. (3 turns).
Activates the following Chain Effect at the start of own turn:
Decreases the Fire Attribute Affinity of all enemies by 2 levels. (1 turn)
Activates the following Chain Effect when an enemy demon skill with an MP recovery effect is used:

Inflicts 50% fractional damage (2,500 max) on all enemies based on their max HP and reduces their MP by 1, and casts a Barrier on all party members.
Fire.png Sacrificial Inferno 6 MP Inflicts Fire (Magic) damage (Power: 240) with Bulwark Pierce on a single enemy and increases ATK of all party members by 20% if the attack is successful. (2 turns)
* Damage from this skill ignores all death prevention skills.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Fire.png Maragidyne 7 MP Inflicts Fire (Magic) damage with 120 power on All Enemies.
Gacha: Passive.png Fire Amp Passive +25% to Fire damage.
ArchYellow.png
Awaken: Support.png Luster Candy 8 MP Increases ATK, DEF, EV/AC of All Party Members by 20% for 3 turns.
Gacha: Support.png Debilitate 8 MP Reduces ATK, DEF, and EV/AC of All Enemies by 20% for 3 turns.
ArchPurple.png
Awaken: Passive.png Master Assassin Passive +20% to single-target attack skill damage.
Gacha: Passive.png Fire Enhancement Passive +15% to Fire damage. +10% damage when attacking the enemy's weak point.
ArchTeal.png
Awaken: Passive.png Null Ice Passive Adds Ice Null.
Gacha: Passive.png Barrier Survivor Passive HP stops at 1 HP upon receiving the first killing blow.

Activates the following Chain Effect at the beginning of the 1st turn:

Cast a Barrier on self.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to Fire damage. -30% to Fire damage received. Activates the following Chain Effect at the beginning of the 1st turn: Reduces ATK, DEF and EV/AC of all enemies by 20%. (3 turns) +20% to Fire damage. +20% to max HP.
Panel Step Stat Bonus HP: +250(MAX) Mag ATK: +100(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Adramelech/Sword Adramelech/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Adramelech.jpg Adramelech
Purple Purple S B B
Pros
  • Sun God's Majesty punishes any form of MP restore, burning 1 MP and dealing 30% Fractional damage to their entire team, while also renewing Barriers for your team. This makes him an incredibly strong counter to MP-batteries like Alice A, Camael and Demeter.
  • In addition, Sun God's Majesty provides him Fire Pierce and more importantly +25% to Fire damage - this gives him a whopping +60% to Fire damage in Purple, even with ZERO transfers and ZERO panels. When combined with Sacrificial Inferno's massive Base Power (which also ignores Endures and Bulwark), Adramelech can easily nuke down any target he chooses.
  • But that's not all! Sun God's Majesty downgrades the enemy's Fire resistances by 2 stages - meaning that anyone who doesn't NDR Fire is now Weak to it. This also completely shuts down anti-pierce for Fire. This gives him synergy with Fire nukers like Elohim and Lost Name.
  • To cap it off, Sun God's Majesty also provides a 3-turn Luster Candy at the start of battle, aiding you in winning the buff war. With Panel 2 unlocked, it further chains into a 3-turn Debilitate, literally swinging every buff by himself for free.
  • Trivializes a lot of PvE content, due to opening up a Fire weakness where normally a weakness would not exist. Hell's Park 100 is a prime example of this, where King Frost's anti-pierce Null can be bypassed by reducing his Fire resistance to Neutral, letting a Fire team sweep the fight with ease.
  • Great panels, with a built-in Infinite Chakra in Panel 1, a Rakunda effect when Sacrificial Inferno is cast in Panel 2, a 120 BP AoE Fire attack when he strikes a weakpoint in Panel 3, and a follow-up to Sun God's Majesty's MP burn effect that burns 1 MP (making it counter Camael or Demeter) and decreasing the Fire affinity of all enemies by 1 (which guarantees all enemies are weak to Fire) in Panel 4.
Cons
  • Weak to Ice unless Teal.
  • High AGI makes him awkward to fit into slow teams, more or less mandating Epitome of Endurance.
Notes -

PvE Builds

PvP Builds

Archetype(s)

  • Purple: Master Assassin to boost ST damage for Sacrificial Inferno, boosting it by 60% accounting for his other passives.
  • Teal: Null Ice to cover his weakness.

Skill Transfers

Damage Boosters to nuke enemies with Sacrificial Inferno. Passives can be used since his base kit already provides tons of damage boosts.

Damage Boosters:

  • Fire Amp: Highest Fire damage modifier plus it stacks with Sun God's Majesty already being an innate Fire Amp itself.
  • Fire Enhancement: Fire damage modifier + additional damage when hitting weakness.
  • Fire Boost: Early game/budget option.
  • Assassin: Early game/budget option.

Passives:

  • Epitome of Endurance: Adds bulk + lowers team speed. Useful if using in a slow team build.
  • Epitome of Fortitude: Adds bulk + crit resistance.
  • Auto skills: Provides buff control.
  • Solar/Lunar Skills: Same as autos but 2 in 1. Solar for faster team builds and Lunar for slow teams.

Other/Misc. Skills:

  • Enduring Soul/+: Adds survivability
  • Speedster: Boosts team speed if needed.

Brands

  • Stat priorities: Mag ATK%, HP%
  • Life: Adds more bulk
  • Spell: Boosts damage output.
  • Divine: Allows him to spam Sacrificial Inferno
  • Ward: Protects him from ailments for 3 turns.
  • Shield/Guard: Increases Mag/Phys DEF for more tankiness.
  • Speed: Boosts team speed if needed.
  • Lost: For even more damage.

Mitama

  1. MAG (20): To boost damage output
  2. VIT (20): Increases his bulk

Build(s)

How about this?
ArchPurple.png Transferred Skills Notes:

The Angra counter. Ward isn't as important since he himself casts team-wide barrier whenever the enemy gains MP through a chain effect (usually via Angra). Fire Amp gives Adra an absurd 85% increase to Sacrificial Inferno's damage, allowing him to easily kill most targets or severely damage them. With his passive + P2, it swings buff control entirely in the team's favor clearing up some skill slots that would've been used for autos/solar/lunar skills on your other demons. Pair with Ulice to completely prevent Angra from amping his teammates' MP. Extremely potent in many slow builds and can be used with Demiurge to punish SurtA users.

Epitome of Endurance Fire Amp
Infused Mitama
Ma 20 Vi 20
Brands
Life + Shield/Guard with Mag ATK%
Target Stats
-


Official Profile

The Chancellor of Hell, supervisor of Lucifer's wardrobe and even the President of the Senate of demons. He has the body of a mule and the plumage of a peacock. He was worshipped by the Assyrians, who sometimes offered children to him as a sacrifice.