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Law of the Sea God | Demons | MP: Passive | Skill Points: - | Target: Self | Use Limit: ∞
Adds Ice Pierce. -100% to Critical hit rate.
While the user is in a state of Might: Adds Null Charm/Bind/Mute. Decreases the count of Spirit Chains of Intimidation/Indignation received on self by 1.
When the user lands a critical hit, a Press Turn Icon will not be consumed (This effect will not activate during Democalypse).
Activates the following Chain Effect at the start of own turn, as well as when the one with this skill downs a demon:
Places the one with this skill in a state of Might, and decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
Activates the following Chain Effect when the user enters a state of Might: Lowers the Ice Affinity Attribute of all enemies by 2 levels. (1 turn)
While the one while the one with this skill is alive, all party members will receive the following effects:
+40% to damage dealt when landing a critical hit, and +20% to hit rate.
Lv2:+5% to AC.
Lv3:+10% to AC.
Lv4:+20% to AC. |